Base Class: Fighter
Knowledgeable in the life of the residents of Athena Island, you are an expert at applying their same tactics on the battlefield. From the Islanders' versatility in weapon expertise, resourcefulness in obtaining loot from fallen foes, masterful construction techniques, and stunning dance moves, anyone who opposes you shall be instilled with utmost fear.
Renegade Raider
Upon reaching 3rd level, you gain proficiency in ranged attacks. As well as the ability to scavenge materials from defeated enemies and the environment during combat. As a bonus action, you can roll a d6 to gain temporary hit points equal to the amount rolled plus your Constitution modifier.
Fort Knight
At 7th level, you gain the ability to construct temporary fortifications (HP 25) during combat. Using your action and expending a resource, you can quickly erect cover, barriers, or platforms to gain tactical advantage or protect your allies.
Glider Redeploy
At 15th level you gain a magical glider that you can deploy as a reaction when falling once per long rest. This glider allows you to slow your descent, taking no fall damage from heights of up to 100 feet.
Tactical Sprint
Upon reaching 11th level, you gain the ability to move swiftly across the battlefield, evading danger. You can use a bonus action to take the Dash action, and opportunity attacks against you are made with disadvantage until the start of your next turn. You can now also mantle structures granting climbing speed of 15ft.
Victory Royale
At 18th level, on successfully surviving an encounter you and your party temporarily gain advantage on all CHA, STR, and CON saving throws during the following encounter. All enemy attack rolls also have disadvantage.
Previous Versions
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Coming Soon
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