Warlock
Base Class: Warlock

Jeff the Evil Roomba is a powerful deity. Not to be trifled with, he is an eldritch evil that takes the form of a square and robotic vacuum cleaner, who loves eating clay of all shapes and sizes for reasons unknown. Naturally, with him being so powerful, warlocks often make deals with him in exchange for greater power.

Servant of the Roomba Lord

Starting at 1st level, you can sacrifice 1 square foot of clay to Jeff by means of using an action, holding the clay to the sky and praying to him, causing it to disappear. Upon offering the clay to Jeff, your powers start to grow and you gain 1 Roomba Inspiration, which functions the same as regular inspiration. Although you cannot have multiple Roomba Inspirations, you can have one Roomba Inspiration and one regular Inspiration. The Roomba Inspiration disappears 24 hours after obtaining it.

Additionally, you have a burrow speed of 25 ft. through clay and have advantage on any check made to identify or find any type of clay. You may use your action to gain tremorsense up to 50 ft. until the start of your next turn.

Clay Transformation

Starting at 6th level, you may use your action to turn 1 square foot of non-living substances that aren't clay, such as wood, stone or dirt, into clay. The transformation lasts forever unless if a spell such as dispel magic or some similar effect is cast on it, which will turn the clay back to its previous state.

Once you use this ability, you can't use it again until after you finish a long rest.

Roomba Infusion

Starting at 10th level, you may infuse Jeff's powers into your eldritch blast if you have taken it. If you have not taken it, you automatically learn it. When you cast eldritch blast, you may create one of the following effects:

Clay Blast: The target must make a Strength Saving Throw against your spell save DC or fall prone

Clay Storm: If the spell hits, the target becomes blinded by getting clay in their eyes, and must use an action to remove the clay, thus ending the condition.

Clay Trap: If the spell hits, the target's movement speed is reduced to 0 because their feet are entrapped by hardened clay. The target must make a Strength check against your spell save DC to escape the clay.

 

You may use this a number of times equal to your proficiency bonus + your Charisma modifier. You regain all uses by taking a short or long rest.

Clay Petrification

Starting at 14th level, you can force a creature within 30 ft. to make a Constitution saving throw against your spell save DC as an action. If the saving throw fails by 5 or more, the creature is instantly petrified and turns into a clay statue. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts for 1 minute. You cannot feed creatures petrified in this way to Jeff with Servant of the Roomba Lord. If a creature suceeds on the save, they are immune to your Clay Petrification for 24 hours. Once a creature has been fully petrified, you cannot use this ability until after you finish a long rest.

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