Base Class: Ranger
The Astral Harbinger subclass traces its origins to the enigmatic lore of an ancient order known as the Celestial Sentinels, revered among rangers for their unparalleled connection to the cosmos. Legends speak of these guardians discovering a hidden sanctuary within the ethereal expanse of the Astral Plane, where the Astral Forge, a mystical repository of celestial energy, lay dormant. Through rigorous training and communion with celestial entities, the Celestial Sentinels learned to harness the raw power of the Astral Forge, forging a profound bond with the stars themselves. This bond allowed them to summon ethereal weapons infused with the essence of the cosmos, ranging from shimmering swords to radiant spears, translucent bows, and majestic hammers. These astral weapons became the hallmark of the Astral Harbingers, a select few rangers who mastered the secrets of the Celestial Sentinels. Armed with their celestial arsenal, the Astral Harbingers ventured forth into the world, defending the natural order from threats both mundane and extraplanar. Though the legend of the Celestial Sentinels has faded into obscurity, the legacy of their astral weapons endures, passed down through generations as a testament to the enduring bond between mortals and the celestial realm. Today, those who walk the path of the Astral Harbinger seek to unlock the secrets of the Astral Forge, becoming champions of celestial justice and guardians of cosmic balance.
Astral Weapon Bond
You form a mystical bond with the Astral Plane, allowing you to summon and command astral weapons. As a bonus action, you can summon a number of melee weapons equal to your Proficiency Bonus either in your hand or in an unoccupied space you can see within 30 feet of you. While summoned, you gain proficiency with these weapons. These weapons count as magical to overcome resistance and immunity to nonmagical attacks and damage. You regain all expended uses of it when you finish a long rest.
Astral Weapon Initiation
Choose one of the following options:
- Astral Sword: You summon a shimmering astral sword. While wielding this weapon, it deals 1d6 slashing damage.
- Sword's Edge: Once per turn when you hit a creature with this weapon, you can add your Wisdom modifier to the damage roll.
- Astral Shield: You summon an ethereal shield. While wielding this shield, it provides its defensive benefits.
- Shield's Protection: While wielding this shield, you can use your reaction to impose a disadvantage on an attack targeting you or an adjacent ally.
Astral Shield
Astral Shield: You summon an ethereal shield. While wielding this shield, it provides its defensive benefits.
- Shield's Protection: While wielding this shield, you can use your reaction to impose a disadvantage on an attack targeting you or an adjacent ally.
Astral Sword
You summon a shimmering astral sword. While wielding this weapon, it deals 1d6 slashing damage.
- Sword's Edge: Once per turn when you hit a creature with this weapon, you can add your Wisdom modifier to the damage roll.
Astral Weapon Attunement
Choose one of the following options as an additional astral weapon:
- Astral Spear: You summon a radiant astral spear. While wielding this weapon, it deals 1d8 piercing damage.
- Spear's Precision: You have an advantage on attack rolls made with this weapon against creatures that haven't taken a turn in combat yet.
- Bow's Precision: Once per turn when you hit a creature with this weapon, you can reroll one damage die and use the higher result.
Astral Bow
Astral Bow: You summon a translucent astral bow. While wielding this weapon, it deals 1d8 piercing damage.
- Bow's Precision: Once per turn when you hit a creature with this weapon, you can reroll one damage die and use the higher result.
Astral Spear
Astral Spear: You summon a radiant astral spear. While wielding this weapon, it deals 1d8 piercing damage.
- Spear's Precision: You have an advantage on attack rolls made with this weapon against creatures that haven't taken a turn in combat yet.
Astral Weapon Mastery
Choose one of the following options as an additional astral weapon:
- Astral Axe: You summon a gleaming astral axe. While wielding this weapon, it deals 1d10 slashing damage.
- Axe's Cleaving: Once per turn when you hit a creature with this weapon, you can choose another creature within 5 feet of the original target and make a melee attack against it.
- Astral Hammer: You summon a mighty astral hammer. While wielding this weapon, it deals 1d10 bludgeoning damage.
- Hammer's Impact: Once per turn when you hit a creature with this weapon, you can attempt to knock the target prone with a Strength saving throw.
Astral Axe
Astral Axe: You summon a gleaming astral axe. While wielding this weapon, it deals 1d10 slashing damage.
- Axe's Cleaving: Once per turn when you hit a creature with this weapon, you can choose another creature within 5 feet of the original target and make a melee attack against it.
Astral Hammer
Astral Hammer: You summon a mighty astral hammer. While wielding this weapon, it deals 1d10 bludgeoning damage.
- Hammer's Impact: Once per turn when you hit a creature with this weapon, you can attempt to knock the target prone with a Strength saving throw.
Astral Weapon Ascendancy
Choose one of the following options as an additional astral weapon:
- Astral Greatsword: You summon a colossal astral greatsword. While wielding this weapon, it deals 1d12 slashing damage.
- Greatsword's Mastery: Your attacks with this weapon score a critical hit on a roll of 18-20.
- Astral Halberd: You summon a majestic astral halberd. While wielding this weapon, it deals 1d12 slashing damage.
- Halberd's Precision: Once per turn when you hit a creature with this weapon, you can choose to increase the damage by rolling an additional weapon damage die.
Astral Greatsword
Astral Greatsword: You summon a colossal astral greatsword. While wielding this weapon, it deals 1d12 slashing damage.
- Greatsword's Mastery: Your attacks with this weapon score a critical hit on a roll of 18-20.
Astral Halberd
Astral Halberd: You summon a majestic astral halberd. While wielding this weapon, it deals 1d12 slashing damage.
- Halberd's Precision: Once per turn when you hit a creature with this weapon, you can choose to increase the damage by rolling an additional weapon damage die.







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