Monk
Base Class: Monk

"I see signs of change. The wind bears an unnatural chill, and my people grow uneasy. Yet they drive me forward and forge a path for the future."

A way of the Cyclone monk has a mastery over the winds, using it to their advantage. Granting themselves increased movement and spreading the force of their attacks across the battlefield.

A Cyclone monk is often a nomad, never settling in one place for very long. This makes them hard to come across, and even harder to learn from. A master of the Cyclone will possess only a handful of apprentices through their life. This is due to their nomadic ways and lack of a true temple where they gather. Only those who have the gift of the winds may be selected as an apprentice to a Cyclone Master.

Cyclone Strike

Starting when you choose this tradition at 3rd level, you may spend a Ki point when you take the attack action to channel the Cyclone with each of your unarmed or monk weapon attacks.
Melee attacks made while Cyclone Strike is active deal damage to an additional number of targets equal to a maximum of your proficiency bonus. These additional targets take force damage equal to your monk level.
The reach of Cylcone Strike increases by an additional 5ft at levels 6, 11, and 17.

You also learn the Gust of Wind cantrip.

Sweeping Winds

When you activate Cyclone strike you also gain a small aura of wind from it. This aura has stages which increase after successful attacks with a monk weapon, the maximum number of stages is equal to your proficiency modifier. You may only gain one stage per turn.


This aura grants you an additional 5ft of movement speed per stage and has a duration of one minute. The radius of this aura increases by 5ft for every stage it has reached.


Hostile creatures within range of the aura treat it as difficult terrain and must make a dex save or take damage equal to one roll of your martial arts die + Wisdom modifier in force damage at the start of their turn or when they enter the radius.

This feature requires concentration.

Gale force

Starting at level 11 while your Sweeping Wind is active you gain a flying speed equal to your movement and sweeping wind deals an additional martial arts die per each stage it has reached. 

You can use your reaction to push or pull a creature who is within or adjacent to the radius of your sweeping winds. They must make a Str saving throw (dc equal to monk save), on a failure they are pushed/pulled 10ft towards or away from you to an unoccupied space and knocked prone. On a success nothing happens.

As an action you may now end Sweeping Wind to gain a number of ki points equal to its current stage level. You may do this a number of times equal to half your proficiency bonus per long rest.

Eye of the Storm

You have become the embodiment of the cyclone. You now possess a storm barrier, which grants you resistance to all melee or ranged damage.

Ranged attacks are also made at disadvantage.

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