Base Class: Monk
Controlling the chaotic energies of magic inspires monks who seek to keep rogue mages in check. By trapping magical energies, they can starve a spellcaster of their strongest abilities and strike them down without their defenses.
Following this tradition allows a monk to find weak points in a spellcasters defenses and stop them from casting their spells. As wizards and sorcerers gain power, and generally taking that power too far as to subjugate others, monks of this tradition track down these foes and put them down to maintain the balance between arcane practitioners and those without magical talents.
Arcane Detection
When choosing this monastic tradition at 3rd level, you start training to use your ki in suppressing and stopping wild use of arcane and divine magic. By spending a ki point, you are able to cast Detect Magic without providing the material components.
Mage Hunter
Also at 3rd level, if you hit a creature that has the ability to cast spells with an unarmed strike granted by your martial arts or flurry of blows, you may spend a ki point to force the creature to make a Constitution saving throw or be unable to cast any spell of 1st-level or higher until the end of its next turn.
At 11th level, a creature that fails the save is unable to cast any spell until the end of its next turn.
Arcane Awareness
At 6th level, your dealings with magic have granted you the ability to sense incoming spells. Whenever you must make a saving throw against a spell, you gain a bonus to the saving throw equal to your Wisdom modifier (with a minimum bonus of +1).
Magical Suppression
At 11th level, your ability to control the use of magic around you has expanded. By spending 3 ki points, you are able to cast Counterspell, Dispel Magic, and Nondetection at 3rd-level without providing material components.
Spell Reflection
At 17th level, you have gained the power to harness and reflect the energy of a spell. When you are the target of a spell and the spell attack misses or you successfully make the saving throw against it, you can use your reaction to spend ki points equal to the spell’s level and reflect it back at the caster. If the spell required a spell attack, you must make a spell attack using your Wisdom ability modifier. If the spell required a saving throw, the target creature must make a saving throw against your ki save DC.
Previous Versions
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3/24/2019 10:59:04 PM
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8121
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484
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Coming Soon
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7/15/2019 12:41:38 AM
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7561
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20
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1.1
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Coming Soon
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This is Version 2 of the Way of the Spell Slayer, and the following changes have been made from the previous version:
Arcane Detection - New
The ability to detect magic was moved to a separate feature so that Mage Hunter would not get crowded with additional text that was not relevant.
Mage Hunter - Changed
Removed the need to hit with two attacks per turn and changed it to one attack from martial arts or flurry of blows. The saving throw was changed from Wisdom to Constitution, as the effect of removing the ability to cast spells through an attack felt more in line with a physical ability score rather than mental. Most creatures who cast spells are not proficient in that save and will have a higher chance of failing, giving the monk a more reliable chance of having the feature work. It still improves at 11th level by also affecting cantrip spells.
Arcane Awareness - Changed/Moved
Moved from 11th to 6th level to accommodate the change with Magical Suppression. Changed the bonus to provide a flat bonus to saves instead of advantage, allowing the feature to work in tandem and with more synergy with the Diamond Soul feature from the core class.
Magical Suppression - Moved
Moved from 6th to 11th level with no other changes. As a non-caster subclass, getting the 3rd level spells right after full casters was too much. Moving the feature to 11th level puts it a couple of levels behind half casters and gives more choice with the monk's use of ki.
Archmage Hunter - Removed
Merged with Mage Hunter at 3rd level.
Spell Reflection - Changed
The feature has had its text changed to be more clear, as the previous wording was complicated and hard to parse when using it. The core effect of the feature remains the same but changes the cost of ki points to be equal to the spell being reflected.