Base Class: Monk
Monks of the Tranquil Master view both fine and martial arts as tools to help cultivate the body and spirit, learning to express and manipulate their spiritual energies through the diligent study of both. For them, persistence is more important than perfection, and failure often creates more opportunity to learn than success. Over time, their artistic and martial pursuits empower one-another to such a degree that they unlock truly unique abilities.
Followers of the Way of the Tranquil Master might be members of a religious order catering to those seeking to find inner peace. Others might be itinerant wanderers seeking to test their creative and combat talents against whatever comes their way. They might be unfailing optimists who can always find a silver lining no matter how dire the disaster, or resolute stoics who refuse to let anything truly beat them.
Regardless, they tend to dress simply and comfortably, and often carry an abundance of both completed artistic works (their own, and perhaps those of others) and the supplies to make many more.
(Author's Note: Two things. First, this subclass is a tongue-in-cheek tribute to the legendary Bob Ross, and all its features are directly inspired by some of his more famous quotes. Do with this knowledge what you will.
Second, particularly entrepreneurial players might be curious as to whether the time spent "practicing" with their artisan's tools counts towards the rules for using artisan's tools to craft valuable works of art. My initial advice is "discuss it with your DM." However, if it were me, I might say that yes, they can treat it as time spent as though they were crafting during downtime. However, only after they have spent 8 hours working on a single project would they be able to make a tool use check to measure their progress under the item crafting rules. The exception is works of art created using the 17th-level granted feature of this subclass, but that is covered in the relevant section.)
Talent is a Pursued Interest
When you adopt this tradition at 3rd level, you learn how to blend martial and artistic discipline in order to achieve surprising insights. You gain proficiency with callgrapher's supplies, cartographer's tools, and painter's supplies, if you do not already have them, and may always choose to use Wisdom when making ability checks using these tools. Whenever you take a short or long rest, you may practice with one of those artisan's tools for at least 30 minutes (instead of meditating) to regain ki points. If you do, you gain a Talent die. This die may be spent to roll a d6 and add the result to a single attack roll or saving throw you make, either before or after the result of the d20 roll is determined (no action required). You may only spend one Talent die per turn, may have a number of Talent dice no greater than your Proficiency bonus, and lose any unspent Talent dice whenever you begin taking a long rest.
No Mistakes, Only Happy Accidents
Starting at 6th level, your dedication to persistence over perfection allows you to treat even disastrous failure as merely an opportunity to learn how you can improve next time. Your Talent dice increase to d8s, and you immediately gain a Talent die whenever you roll a natural one on a skill check or ability check (including tool use checks).
In addition, your artistic abilities become a more potent expression of your spirit. If, while practicing with your artisan's tools to regain ki, you spend at least a full hour doing so (instead of the normal 30 minutes), make a tool use check with the artisan's tool you were using. If the result is less than your Monk ability save DC, you gain an additional Talent die. If the result is equal to or greater than the DC, you gain temporary hit points equal to your Monk level plus your Wisdom modifier (minimum 1). Any temporary hit points gained from this feature fade the next time you begin a short or long rest.
Hard to See When Too Close
Starting at 11th level, you understand the importance of perspective on a spiritual level, and become an object lesson in letting yourself become to close to a problem. Whenever you activate the Patient Defense class feature, hostile creatures adjacent to you are treated as having the Blinded condition against you until the start of your next turn or until they are are no longer adjacent. In addition, your Talent dice become d10s instead of d8s.
Your Art, Your World
Starting at 17th level, your artistic abilities reach truly supernatural heights as you grasp the full meaning of the phrase "You can do anything you want. This is your world." Your Talent dice increase to d12s, and you may use a reaction to spend a Talent die to roll it and add the total to an ally's attack roll or saving throw. In order to use this ability you must be able to see the ally, and they must be within 30 feet of you.
In addition, while taking a long rest, you may attempt to create a work of art infused with your ki. The resulting work is a writing if you use calligrapher's supplies, a map if you use cartographer's tools, or a painting if you use painter's supplies. Doing so allows you, upon the completion of the rest and regaining your ki points, to treat the resulting work as a special kind of spell scroll. The spells you can choose from, along with the amount of time and ki points required, are shown below. Time spent creating the work of art is treated as resting for the purposes of gaining the benefits of a long rest, and you may choose to start work at any point during the rest. However, once you start, you must work uninterrupted for the number of hours required or the attempt fails. Furthermore, you must deduct the ki points from your total after they are replenished from the long rest.
- 1 point, 1 hour: Comprehend Languages, Silent Image, or Sleep
- 3 points, 2 hours: Calm Emotions, Locate Object, or Pass Without Trace
- 5 points, 3 hours: Clairvoyance, Major Image, or Motivational Speech
- 7 points, 4 hours: Fabricate, Hallucinatory Terrain, or Locate Creature
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9 points, 5 hours: Creation, Seeming, or Skill Empowerment
The spell imbued within the scroll is always the minimum level for the spell, can only be cast by you, and uses your Monk ability save DC as the DC for any saving throws it requires. When casting the spell, you may spend additional ki points to empower it, up to a maximum of your Wisdom modifier (minimum 1). For one point, you may increase the DC of any saving throws made against the spell's effects by 1. For two points, you may increase the level of the spell by one. You can apply each of these effects multiple times, and their effects stack up to three times (i.e., a maximum of +3 for either effect). You may have multiple scrolls in existence, but the combined total of spell levels across all your scrolls cannot exceed half your Monk level (rounded down). After attempting creating a scroll with this ability, regardless of whether it succeeds, you cannot do so again until 24 hours have passed. Unlike a normal scroll, the art is not destroyed when the spell within it is cast. Instead, it become a mundane work of art appropriate to the tool used in its creation, worth a number of gold pieces equal to five times the level of the spell formerly imbued within it.
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