Ranger
Base Class: Ranger

Winter is often maligned as a time of bleakness and death, but the inhospitable blizzards of winter are no less natural than the falling leaves of autumn and the gentle breeze of spring—and certainly no less worth protecting. Winter Wardens are rangers who have taken up this solemn mantle to protect the coldest corners of the world, guarding against threats both natural and unnatural.

A Winter Warden knows better than anyone that winter is, above all else, the season of resilience and perseverance—an aspect they truly embody on the battlefield as the biting chill surrounding them seeps slowly but surely into the bones of their foes.

Winter Warden Magic

You learn an additional spell when you reach certain levels in this class, as shown in the Winter Warden Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Winter Warden Spells
Ranger Level Spells
3rd Frost Arrow
5th Spike Growth
9th Reflection of Rime
13th Ice Storm
17th Cone of Cold

Frost Walker

You are at home in snow-covered tundras and frigid mountain tops. You are naturally acclimated to extreme cold and high altitudes, including elevations above 20,000 feet. You also ignore difficult terrain caused by ice or snow (magical or otherwise), and you can move across icy surfaces without needing to make an ability check or saving throw.

Glacial Aura

As a bonus action, you can exude an aura of frigid cold. This aura extends 10 feet in every direction, though not through total cover, and lasts for 1 minute, until you dismiss it as a bonus action, or until you're incapacitated. 

A creature that starts its turn within this aura is covered in a layer of frost, reducing its speed by 10 feet until the start of its next turn. When an affected creature is hit by a weapon attack, the frost shatters (ending the effect early) and deals 1d6 cold damage to the creature. This increases to 2d6 when you reach 11th level in this class.

You can use this feature a number of times equal to your proficiency modifier. All usages are regained after a long rest.

Frozen Heart

Your heart is infused with the resilience of winter. You gain resistance to cold damage, and you have advantage on saving throws made against any effect that would incapacitate you or reduce your speed.

Blizzard

You can call upon a deafening snowstorm to whip around you. Whenever you activate your Glacial Aura, you can cast Wind Wall as part of the same bonus action without expending a spell slot. When cast in this way, the spell is altered in the following ways:

  • It doesn't require concentration and lasts for the duration of your Glacial Aura.
  • When a creature moves into or within the spell's area, it takes 1d6 cold damage for every 5 feet it moves.

Snap Freeze

With a burst of frigid air, you can freeze your foes solid in their tracks. When a creature starts its turn within your Glacial Aura, you can use your reaction to force the creature to make a Strength saving throw against your spell save DC. On a failed save, the creature is restrained in ice until the start of its next turn, or until it uses an action to break free. On a successful save, the creature is immune to this effect for 1 hour.

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