Base Class: Fighter
You as the last decedent of this long line of warrior queens, kings, and monarchs are able to use their power to continue fighting. Each ruler had a Diadem which granted them power to aid them in battle, you are able to use every Diadem that has existed in your lineage albeit one at a time. Each Diadem is completely unique and will affect your body and mind differently, but each one was worn by someone who was willing to die for their people, and so are you. You no longer have kingdom of people to protect so your found friends and family are considered your people. You will fight with them and for them, for their safety and prosperity just like your ancestors did for their people and kingdom. Any time you have a Diadem for that day a tattoo above your heart will appear of that Diadem and the other ones for that day.
Bonus Proficiencies
3rd-level Ancestral Diadem feature
You gain proficiency with smith’s tools, and you learn to speak, read, and write Primordial.
Diadem Wielder
3rd-level Ancestral Diadem feature
You can use the magic of the Diadems to enhance your abilities. You learn two Diadems of your choice, from among the Diadems described below, and each time you gain a level in this class, you can replace one Diadem you know with a different one from this feature. When you reach certain levels in this class, you learn additional Diadems, as shown in the Diadems Known table.
Diadems Known
| FIGHTER LEVEL | NUMBER OF DIADEMS |
|---|---|
| 3rd | 2 |
| 7th | 3 |
| 10th | 4 |
| 15th | 5 |
Whenever you finish a long rest, you can decide which Diadems you know that day, you may have only one Diadem that affects you active at a time, however you can have one that affects you and one that affects another person without affecting you active. The passives do not count as "active". (the one exception to this would be the Diadem Of Thorns, you are able to use this one along side one that solely affects you because of the heavy penalties that the Diadem Of Thorns inflicts upon you).
The following Diadems are available to you when you learn a Diadem. If a Diadem has a level requirement, you must be at least that level in this class to learn the Diadem. If a Diadem requires a saving throw, your Diadem Magic save DC equals 8 + your proficiency bonus + your Constitution modifier.
Silver Tongued Diadem. This Diadem emulates the deceptive magic used by the ancestor who used their voice and skills with persuasion to help their people. While you have this Diadem selected for the day, you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks.
In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the Diadem and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack’s effects regardless of the attack’s range. You used the Silver Tongued Diadem to convince the attack itself to attack another. Once you invoke this Diadem, you can’t do so again until you finish a short or long rest.
Diadem Of Brimstone. This Diadems magic channels the masterful craftsmanship of your ancestors that were great smiths. While you have this Diadem selected for the day, you have Fire resistance, and your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.
In addition, when you hit a creature with an attack using a weapon, you can invoke the Diadem to summon fiery shackles: the target takes an extra 2d6 fire damage, and it must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke this Diadem, you can’t do so again until you finish a short or long rest.
Diadem Of Bone. This Diadems magic evokes the might of your ancestor who wielded it, they knew magic that heavily dealt with death and life. While you have this Diadem selected for the day, you have resistance to necrotic damage and advantage with Charisma (Intimidation) checks.
In addition, you can invoke the Diadem as a bonus action to increase your life. For 1 minute, whenever you damage a creature you will heal half the damage dealt to it. Once you invoke this Diadem, you can’t do so again until you finish a short or long rest.
Diadem Of The Iron Will. This Diadems magic channels the judiciousness associated with the strong will of your charming ancestor. While you have this Diadem selected for the day, you have advantage on Wisdom (Insight) checks, and you have darkvision out to a range of 120 feet.
In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the Diadem and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this Diadem, you can’t do so again until you finish a short or long rest.
Diadem Of Nightshade (7th Level or Higher). This Diadems magic bestows a resilience reminiscent of the ancestor who mastered poison's. While this Diadem selected for the day, you have advantage on saving throws against being poisoned, and you have resistance against poison damage.
In addition, you can invoke the Diadem as a bonus action, your melee attacks deal an additional 2d8+constitution modifier poison damage for 1 minute. Once you invoke this Diadem, you can’t do so again until you finish a short or long rest.
Crystal Diadem (7th Level or Higher). Using this Diadem, you can glimpse the future like the seer queen of old. While this Diadem selected for the day, you have advantage on Intelligence (Arcana) checks, and you can’t be surprised as long as you aren’t incapacitated.
In addition, you can invoke this Diadem as a bonus action to enter a prophetic state for 1 minute or until you’re incapacitated. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke this Diadem, you can’t do so again until you finish a short or long rest.
Crystal Diadem
Using this Diadem, you can glimpse the future like the seer queen of old. While this Diadem selected for the day, you have advantage on Intelligence (Arcana) checks, and you can’t be surprised as long as you aren’t incapacitated.
In addition, you can invoke this Diadem as a bonus action to enter a prophetic state for 1 minute or until you’re incapacitated. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke this Diadem, you can’t do so again until you finish a short or long rest.
Diadem Of Bone
This Diadems magic evokes the might of your ancestor who wielded it, they knew magic that heavily dealt with death and life. While you have this Diadem selected for the day, you have resistance to necrotic damage and advantage with Charisma (Intimidation) checks.
In addition, you can invoke the Diadem as a bonus action to increase your life. For 1 minute, whenever you damage a creature you will heal half the damage dealt to it. Once you invoke this Diadem, you can’t do so again until you finish a short or long rest.
Diadem Of Brimstone
This Diadems magic channels the masterful craftsmanship of your ancestors that were great smiths. While you have this Diadem selected for the day, you have Fire resistance, and your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.
In addition, when you hit a creature with an attack using a weapon, you can invoke the Diadem to summon fiery shackles: the target takes an extra 2d6 fire damage, and it must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke this Diadem, you can’t do so again until you finish a short or long rest.
Diadem Of Nightshade
This Diadems magic bestows a resilience reminiscent of the ancestor who mastered poison's. While this Diadem selected for the day, you have advantage on saving throws against being poisoned, and you have resistance against poison damage.
In addition, you can invoke the Diadem as a bonus action, your melee attacks deal an additional 2d8+constitution modifier poison damage for 1 minute. Once you invoke this Diadem, you can’t do so again until you finish a short or long rest.
Diadem Of The Iron Will
This Diadems magic channels the judiciousness associated with the strong will of your charming ancestor. While you have this Diadem selected for the day, you have advantage on Wisdom (Insight) checks, and you have darkvision out to a range of 120 feet.
In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the Diadem and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this Diadem, you can’t do so again until you finish a short or long rest.
Silver Tongued Diadem
This Diadem emulates the deceptive magic used by the ancestor who used their voice and skills with persuasion to help their people. While you have this Diadem selected for the day, you have advantage on Charisma (Persuasion) checks and Charisma (Deception) checks.
In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the Diadem and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack’s effects regardless of the attack’s range. You used the Silver Tongued Diadem to convince the attack itself to attack another. Once you invoke this Diadem, you can’t do so again until you finish a short or long rest.
Stone Diadem Of The First
3rd-level Ancestral Diadem feature
You have learned how to use the Stone Diadem Of The First, which is the Diadem of the person who built and founded your nation, they had to be strong enough to shoulder a fledgling nation while protecting the people. As a bonus action, you magically gain the following benefits, which last for 1 minute:
- You become resistant to Bludgeoning, Piercing, and Slashing from Nonmagical Attacks.
- You have advantage on Strength checks and Strength saving throws.
- Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d6 damage to a target on a hit.
- In addition, for 10 minutes, you gain a +2 bonus to all ability checks and saving throws that use Strength or Constitution.
- At 18th level you can choose to gain half of your max HP as temporary hit points, however when you choose to it will take up 2 charges instead of 1.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Diadem Of Thorns
7th-level Ancestral Diadem feature
You learn to invoke your Diadem Of Thorns to protect your allies. When another creatures you can see within 60 feet of you is hit by an attack roll, you can use your reaction to force the damage on yourself. That creature and two other creatures will than be protected by the Diadem Of Thorns for 1 round granting them resistance to all damage from magical sources, but you take the other half of that damage ignoring any and all immunities and resistances you have unless they are granted by a Diadem. However should the Diadem Wielder fall from the captured damage the allies will not benefit from the resistance gifted to them. The Diadem will hover slightly above the creatures heads but it will dig into your own causing you to bleed, but the pain is worth it if it means you can protect your allies, your people.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Ancestral Blessing
10th-level Ancestral Blessing feature
The magic of your Diadems permanently alters you. When you gain this feature you can choose an ability score to increase by 2 to a maximum of 20. While also gaining resistance to ranged attacks.
Moreover, the extra damage you deal with your Stone Diadem Of The First feature increases to 1d8 as your body continues to strive to be stronger with your sheer will to protect your allies, to be their sword and shield.
Master Of The Diadems
15th-level Ancestral Diadem feature
You can invoke each Diadem you know from your Diadem Wielder feature twice, rather than once, and you regain all expended uses when you finish a short or long rest.
Obsidian Diadem Juggernaut
18th-level Ancestral Diadem feature
You learn how to use, and what your Diadem is while being able to use it in tandem with the stronger Stone Diadem Of The First. As a result, the extra damage you deal with the Stone Diadem Of The First feature increases to 1d10. Moreover, when you use that feature, you summon your Diadem which is the Obsidian Diadem which will give you temporary Hit points equal to half your max health. Your will to stay fighting for your people, to continue at all costs even if it causes you harm, to fight for them, side by side, has manifested into your Obsidian Diadem.
And when I saw them, standing before us not willing to let us be the ones to get hurt, they stood, a new and more powerful feeling Diadem appeared above their head. This one first looked like the one they have all the time, the Stone one, but when it catches the light you can see it is as black as night. They stand facing away from us as their body now looks like it is made of Obsidian, ready to take anything that would harm us head on.
Previous Versions
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9/13/2024 7:31:02 PM
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