Base Class: Wizard
The Inkbinder is a unique arcane practitioner who tattoos their spells directly onto their own skin, foregoing the traditional spellbook in favor of a more personal and intimate connection to their magic. Each intricate design and symbol etched into their body holds potent arcane power, ready to be unleashed at a moment’s notice. This direct link to their magic grants the Inkbinder unparalleled versatility, allowing them to adapt their prepared spells during short rests and bolster their defenses through the dynamic, ever-shifting patterns of their tattoos. As they progress, they learn to empower their spells at great personal cost and even bestow temporary magical tattoos upon allies, sharing the strength of their arcane ink.
Living Spellbook
3rd-level Inkbinder Feature
You inscribe your spells directly onto your skin as intricate tattoos, eliminating the need for a traditional spellbook. When you gain this feature, you can copy any spells from your spellbook to your body. You must still pay the material cost for each spell copied in this way, though the process takes half the time.
Additionally you can change your prepared spells on a short rest as well as on a long rest.
Inkbound Conduit
3rd-level Inkbinder Feature
3rd-level Inkbinder FeatureThe magical tattoos on your body resonate and reinforce your defenses when your concentration is focused. While you are concentrating on a spell, you gain a +2 bonus to your AC, as the tattoos overcharge with protective magic.
Flowing Glyphs
6th-level Inkbinder Feature
When you cast a spell that targets only yourself, such as Mage Armor or Mirror Image, the spell lasts twice as long as normal. Additionally, if a creature makes a melee attack against you and misses, you can use your reaction to force the attacker too make a strength save against your spell save dc or get pushed 10 feet away from you as the tattoos briefly come to life and lash out.
Arcane Meridian Empowerment
10th-level Inkbinder Feature
When you cast a spell of 1st level or higher, you can choose to overcharge it. If you do, the spell is cast as if using a spell slot one level higher than the slot you actually used. Immediately after casting the spell, you take force damage equal to the level of the spell slot used. This damage cannot be reduced or prevented in any way. You can use this feature a number of times equal to your Intelligence modifier, and you regain all uses after a long rest.
Master of Inks
14th-level Inkbinder Feature
As an action, you can touch a willing creature and inscribe a magical tattoo on them, choosing one of the following effects:
- Spell Tattoo: You can expend a spell slot of 3rd level or lower to tattoo a spell onto the creature. The creature can cast the inscribed spell once without using a spell slot, using your spell attack bonus and spell save DC. The tattoo vanishes after the spell is cast or after 1 hour.
- Warding Glyph: You tattoo a protective glyph that grants the creature resistance to one damage type of your choice (acid, cold, fire, lightning, or thunder) for 1 hour.
- Empowerment Sigil: You inscribe a sigil that enhances the creature’s combat prowess. The creature adds your Intelligence modifier to its attack rolls and damage rolls for 1 minute.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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9/21/2024 11:23:33 PM
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10
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2
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5e
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Coming Soon
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Posted Nov 20, 2025Give an Empowerment Sigil to a Barbarian or Fighter and then stand back so you don't get too much blood splatter on your Wizard Robes ;)