Paladin
Base Class: Paladin

This Crownless Monarch is a descendant of a Bronze Dragon from a Millenia ago, having broken their Oath to protect their family, they now use their strength for their own gain, whether that is to build a new kingdom, or to avoid losing anyone else, is up to them.

Pride Spells

You gain pride spells at the paladin levels listed.

Pride of the Crownless Spells
Paladin Level Spells
3rd Shield, Bane
5th Warding Bond, Misty Step
9th Bestow Curse, Counterspell
13th Storm Sphere, Summon Elemental
17th Circle of Power, Geas

Channel Pride

When you take this oath at 3rd level, you gain the following Channel Pride options:
(This feat counts as Channel Divinity for all other effects and purposes)

Prideful Challenge. As a bonus action, you issue a challenge that compels other creatures to do battle with you. Each creature of your choice that you can see within 30 feet of you must make a Wisdom saving throw. On a failed save, a creature can’t willingly move more than 30 feet away from you. This effect ends on the creature if you are incapacitated or die or if the creature is more than 30 feet away from you.

Draconic Aspect. As an action, you channel your primal urges and focus them into a burst of magical menace. Each creature of your choice within 30 feet of you must make a Wisdom saving throw if it can see or hear you. On a failed save, the target is frightened of you for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from you, it can attempt another Wisdom saving throw to end the effect on it.

Draconic Protection

Starting at 7th level, when a creature within 5 feet of you takes damage, you can use your reaction to magically substitute your own health for that of the target creature, causing that creature not to take the damage. Instead, you take the damage. This damage to you can’t be reduced or prevented in any way.

If the creature is out of reach you can add 1d4 of damage for each 5 adittional ft. to a maximum of 30 ft.

Bronze Sentinel

When you reach 15th level, you become more attentive over the battlefield.

When you or another creature you can see within 15 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the target's AC against that attack, potentially causing it to miss. The bonus equals 1d4 plus your Charisma modifier.

If the attack misses, you can make one weapon attack against the attacker as part of this reaction, provided the attacker is within your weapon's range.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Heir to the Bronze Drake

At 20th level, you can assume the aspect of a bronze drake. You can use your action to gain the following benefits for 1 hour:

  • You sprout wings from your back, granting you a flying speed of 60 feet. You can use your action to not trigger opportunity attacks when taking flight if on the ground or landing if in the air. 
  • You grow scale-like protusions along your arms, back and neck, granting you +1 AC and immunity to lightning damage.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Breath Weapon. You can use your action to exhale destructive energy (You may use this the turn you undergo the transformation as a bonus action). It deals lightning damage in an area. When you use your breath weapon, all creatures in the area must make a saving throw. The DC of this saving throw is 8 + your Charisma modifier + your proficiency bonus. A creature takes 6d6 damage on a failed save, and half as much damage on a successful one. After using your breath weapon, you cannot use it again until you complete a short or long rest.

This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.

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