Base Class: Cleric
The zeal domain is held by no specific god. Rather, the zeal domain is taken up by clerics who serve their deity with undying fervor. These warrior-clerics, also known as zealots, are known to be a terrifying force in battle, and able to defy even death itself to destroy the enemies of their god.
Channel Divinity: Consuming Fervor
Starting at 3rd level, you can use your Channel Divinity to channel your zeal into unchecked ferocity. When you roll fire or thunder damage, you can use your Channel Divinity to deal maximum damage instead of rolling.
Zeal Domain Spells
Your undying dedication ensures you always have certain spells ready. When you reach a Cleric level specified in the Zeal Domain Spells table, you thereafter always have the listed spells prepared.
Due to capitalism, you have to add the Booming Blade, Thunderous Smite and Destructive Wave spells manually, sorry.
Cleric Level | Prepared Spells |
---|---|
3 | Booming Blade, Magic Weapon, Searing Smite, Shatter, Thunderous Smite, True Strike |
5 | Haste, Fireball |
7 | Fire Shield (warm shield only), Freedom of Movement |
9 | Destructive Wave, Flame Strike |
Zealous Training
At 3rd level, your divinely dedicated training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longswords and Javelins.
Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Halberds and Flails.
Cleave (Greataxe)
You can use the Cleave property with Greataxes.
Cleave (Halberd)
You can use the Cleave property with Halberds.
Graze (Glaive)
You can use the Graze property with Glaives.
Graze (Greatsword)
You can use the Graze property with Greatswords.
Nick (Dagger)
You can use the Nick property with Daggers.
Nick (Light Hammer)
You can use the Nick property with Light Hammers.
Nick (Scimitar)
You can use the Nick property with Scimitars.
Nick (Sickle)
You can use the Nick property with Sickles.
Push (Greatclub)
You can use the Push property with Greatclubs.
Push (Heavy Crossbow)
You can use the Push property with Heavy Crossbows.
Push (Pike)
You can use the Push property with Pikes.
Push (Shotgun)
You can use the Push property with Shotguns.
Push (Warhammer)
You can use the Push property with Warhammers.
Sap (Antimatter Rifle)
You can use the Sap property with Antimatter Rifles.
Sap (Flail)
You can use the Sap property with Flails.
Sap (Longsword)
You can use the Sap property with Longswords.
Sap (Mace)
You can use the Sap property with Maces.
Sap (Morningstar)
You can use the Sap property with Morningstars.
Sap (Revolver)
You can use the Sap property with Revolvers.
Sap (Spear)
You can use the Sap property with Spears.
Sap (War Pick)
You can use the Sap property with War Picks.
Slow (Automatic Rifle)
You can use the Slow property with Automatic Rifles.
Slow (Club)
You can use the Slow property with Clubs.
Slow (Hunting Rifle)
You can use the Slow property with Hunting Rifles.
Slow (Javelin)
You can use the Slow property with Javelins.
Slow (Laser Rifle)
You can use the Slow property with Laser Rifles.
Slow (Light Crossbow)
You can use the Slow property with Light Crossbows.
Slow (Longbow)
You can use the Slow property with Longbows.
Slow (Musket)
You can use the Slow property with Muskets.
Slow (Sling)
You can use the Slow property with Slings.
Slow (Whip)
You can use the Slow property with Whips.
Topple (Battleaxe)
You can use the Topple property with Battleaxes.
Topple (Lance)
You can use the Topple property with Lances.
Topple (Maul)
You can use the Topple property with Mauls.
Topple (Quarterstaff)
You can use the Topple property with Quarterstaffs.
Topple (Trident)
You can use the Topple property with Tridents.
Vex (Blowgun)
You can use the Vex property with Blowguns.
Vex (Dart)
You can use the Vex property with Darts.
Vex (Hand Crossbow)
You can use the Vex property with Hand Crossbows.
Vex (Handaxe)
You can use the Vex property with Handaxes.
Vex (Laser Pistol)
You can use the Vex property with Laser Pistols.
Vex (Pistol)
You can use the Vex property with Pistols.
Vex (Rapier)
You can use the Vex property with Rapiers.
Vex (Semiautomatic Pistol)
You can use the Vex property with Semiautomatic Pistols.
Vex (Shortbow)
You can use the Vex property with Shortbows.
Vex (Shortsword)
You can use the Vex property with Shortswords.
Relentless Fervor
Starting at 6th level, you can attack twice instead of once whenever you take the Attack action on your turn.
In addition, you can cast one of your cantrips that has a casting time of an action in place of one of those attacks.
Blaze of Glory
Starting at 17th level, you can delay death for an instant to perform a final heroic act.
When you are reduced to 0 hit points by an attacker you can see, even if you would be killed outright, you can use your reaction to move up to your speed toward the attacker and make one melee weapon attack against it, as long as the movement brings it within your reach. You make this attack with advantage. If the attack hits, the creature takes an extra 5d10 fire damage and an extra 5d10 damage of the weapon’s type. You then fall unconscious and begin making death saving throws as normal, or you die if the damage you took would have killed you outright.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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