Paladin
Base Class: Paladin

Freedom for All

Paladins who swear the Oath of Broken Chains devote themselves to one thing above all: freedom, in its purest and most absolute form. They abhor any force or entity that seeks to bind, control, or enslave. For these paladins, it’s not just about standing against the obvious evils of slavery, mind control, and inequality, but also against subtler forms of control—such as the bonds between summoned creatures and their masters, the obedience demanded of beast companions, and even the concept of pets. To them, freedom is a universal right, whether you're a humanoid, a summoned elemental, or a loyal animal companion. They are driven by the belief that any being bound by another deserves liberation.

Tenets of the Broken Chains:

  • Freedom Above All: No being, regardless of its nature, should be subjected to the will of another. It is your duty to shatter these bonds, no matter the cost.
    Shatter the Chains: Whether a person is enslaved or a creature is bound to a master, your role is to sever that connection and set them free.
  • Equality of Choice: All beings, regardless of race, nature, or purpose, deserve the freedom to choose their own fate.
  • Defy Control: Seek out those who would dominate others, from tyrants to casters summoning creatures, and make sure they understand the price of their control.
  • Resist Restriction: Conditions that bind or limit, such as paralysis, grappling, or charms, are your enemy. Wherever you find such restrictions, you must break them.

Oath of Broken Chains paladins wield their powers to disrupt control on the battlefield. They excel at removing or preventing conditions like grappled, restrained, paralyzed, or charmed, and they possess a unique ability to sever the bond between a caster and a summoned creature, freeing it to act independently. Though they make ideal allies, ensuring freedom for all, their overzealous commitment can quickly cause tension. Their extreme stance can lead to conflicts with other party members who don't share their views on summoned or companion creatures. After all, to a Broken Chains paladin, even the tamest pet is a prisoner in need of liberation.

Level 3: Oath of Broken Chains Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Broken Chains Spells table, you thereafter always have the listed spells prepared.

Oath of Broken Chains Spells
Paladin Level Spells
3rd Detect Magic, Faerie Fire
5th Misty Step, See Invisibility
9th Counterspell, Dispel Magic
13th Dimension Door, Freedom of Movement
17th Dispel Evil and Good, Greater Restoration

Level 3: Unbound

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Break Bond. As an Action, you can touch a creature and expend a use of your Channel Divinity to break the bond between a summoned creature and the summoner. The summoned creature is then controlled by the DM and their actions depend on their relationship with the summoner. Alternatively, you can touch a creature to end the Charmed condition on it. The creature is immune to being Charmed for 1 minute.

Uncage. As a Bonus Action, you can expend a Channel Divinity to target a creature within 30 feet that you can see to end the Stunned, Grappled, or Restrained condition on it.

Level 3: Open Mind

Your mind resists any attempt to bind it. You have Advantage on saving throws to prevent or end the Charmed condition.

Level 7: Aura of Freedom

You fill nearby creatures with a sense of freedom. You and your allies have Immunity to the Grappled, Restrained and Stunned conditions while in your Aura of Protection. If a creatures that is already GrappledRestrained, or Stunned enters the aura, that condition has no effect on that ally while there.

Level 15: Forever Free

Nothing can slow you down and you can confer this to your allies in moments of need. You ignore Difficult Terrain and are Immune to the Paralyzed condition.

You learn the Freedom of Movement spell and can cast it without consuming a spell slot or using components as a Bonus Action a number of times equal to your Proficiency Bonus. You regain all expended uses when you finish a Long Rest.

Level 15: Battlefield Ghost

You are able to move through the battlefield unimpeded when you invoke your divine power. When you hit a creature with Divine Smite, your movement doesn't provoke Opportunity Attacks for the rest of the current turn.

Level 20: Chain Breaker

As a Bonus Action, your Aura of Protection rages against all forms of authority, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).

Hasty Retreat. Your Speed increases by 20 feet.

Free as the Wind. Allies within your aura are Immune to the Charmed condition.

Mage Breaker. Whenever you hit a creature with a smite spell (e.g., Thunderous Smite), the target is knocked Prone and makes Concentration saves with Disadvantage.

Chain Breaker

As a Bonus Action, your Aura of Protection rages against all forms of authority, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).

Hasty Retreat. Your Speed increases by 20 feet.

Free as the Wind. Allies within your aura are Immune to the Charmed condition.

Mage Breaker. Whenever you hit a creature with a smite spell (e.g., Thunderous Smite), the target is knocked Prone and makes Concentration saves with Disadvantage.

Activate Chain Breaker

While your Aura of Protection rebels against authority, it grants the following benefits:

Hasty Retreat. Your Speed increases by 20 feet.

Free as the Wind. Allies within your aura are Immune to the Charmed condition.

Mage Breaker. Whenever you hit a creature with a smite spell (e.g., Thunderous Smite), the target is knocked Prone and makes Concentration saves with Disadvantage.

Oath Of Broken Chains (2024) Image

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