Fighter
Base Class: Fighter

Restriction; Dragonborn (or someone of draconic blood, like a draconic sorcerer, lmk what yall think)

You are a knight serving a dragon king, or perhaps something awakened in your draconic blood, granting you a more draconic prowess than those around you.

 

Level 3: Dragon Press

At 3rd level, you learn to harness the might of dragons. You temporarily bulk up, giving yourself the strength of a dragon. Once one each of your turns, when you take the attack action, you gain a bonus to your damage roll equal to your proficiency bonus and the target is pushed back 15ft. You can use this ability a number of times equal to half your proficiency bonus (rounded down). You regain uses of this ability on a short or long rest.

Level 7: Draconic Appendages

At 7th level, as a bonus action, you grow the wings and tail of a dragon. You gain a fly speed equal to your walking speed and you can make a tail attack as a bonus action. Your tail attack deals 1d6 + your str. This lasts for 1 minute.

Level 10: Draconic Senses

At 10th level, you gain the senses of a dragon. You gain Darkvision of 60ft, blindsense at a range of 15ft and expertise in wisdom (perception) checks.

Level 15: Draconic Presence

At 15th level, after you unleash your draconic appendages, you channel the fearsome might of your draconic heritage. Each creature of your choice within 30ft of you that can see you, must make Wisdom saving throw equal to 8 + your proficiency bonus + your charisma modifier. On a failed save, a target becomes frightened of you for 1 minute. You can use this feature once per short rest.

Additionally, you have advantage on saving throws against fear.

Level 18: Draconic Shroud

At 18th level, you cause energy of your chosen type to spark around your body. you gain the following benefits:

-you gain 50 temp hit points
-you become immune to damage of your chosen energy type.
-when someone within 5ft of you deals damage to you, they take damage of your chosen energy type equal to your proficiency bonus
-once, on each of your turns when you take the attack action, you can replace one of your attacks to summon a spectral dragon arm to make a claw attack. The damage deals 1d10 + half your fighter level of your chosen energy type. This attack takes the form of a 10ft cube, and creatures within that cube must make a dex saving throw DC 8 + PB + dex or str (your choice). if they succeed, they take no damage.

This ability lasts for as long you have these temporary hit points.

You can use this feature once per short rest

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes