Paladin
Base Class: Paladin

The Oath of Crime binds Paladins to the ideals of Lawlessness and Thievery. These Paladins meet the archetype of The Crime Boss or their muscle. They hold themselves to the highest standards of Theft and Robbery, and some—for better or worse—hold the rest of the world to the same standards.

Many who swear this oath are devoted to gods of Greed and Trickery and use their gods’ tenets as the measure of personal devotion. Others hold crime lords as their ideals and incorporate images of crossed fingers or fingers over mouths into their helmets or coats of arms.

These paladins share the following tenets:

  • What is theirs, is mine.
  • Greed is good, their greed is bad.
  • Let your hands be ever quick and nimble.

Level 3: Crime Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Crime Spells table, you thereafter always have the listed spells prepared.

Oath of Crime Spells
Paladin Level Spells
3 Disguise Self, Silent Image
5 Pass without Trace, Alter SelfMisty Step
9 Haste, Major Image
13 Freedom of Movement, Dimension Door
17 Mislead, Passwall

Level 3: Divine Strike

When you take the Attack action, you can expend one use of Channel Divinity to imbue the attack with holy magic. The attack now also deals damage equal to the equivalent Sneak Attack damage from the Rogue level Table for your current Paladin level. The damage is instead Radiant or Necrotic damage. 

Level 3: Quiet as a Mouse

You gain proficiency with Stealth and Slight of Hand checks. If already proficient, gain expertise instead.

Also, armour no longer makes a noise and no longer imposes Disadvantage on Stealth Checks.

Level 7: Aura of Stealth

You and your allies have a bonus to their Stealth(Dexterity) Check while in your Aura of Stealth equal to your Dexterity Modifier.

Level 15: Many Faces, Many Names, Many Lies

You are always someone else. Different name and face. You have long mastered Costume and disguise. Never be you again.
You can cast Alter Self without using a spell slot a number of times equal to your Proficiency Modifier.
When cast this way, the spell no longer requires concentration.
You also cannot be forced to tell the truth under any circumstance, including Zone of Truth.
If you enter a Zone of Truth spell's emanation, you automatically succeed and the caster is made to believe you have failed.
 

Level 20: Crime Lord

As a Bonus Action you can empower your attacks for 10 minutes, or until you end it, with your lust for Greed. Once you use this feature, you can’t use it until you finish a Long Rest or until you restore your use of it by expending a level 5 spell slot (no action required).

Greed Sight.  You can see, and identify, all Magical or Wonderous Items in your Aura of Protection, as they glow with a magical haze.

Greedy Strike
 . Your Attack Rolls now gain a bonus for each of your targets Magical or Wonderous Items they have on them, +1 for each. Your Damage Rolls gain a +1 for every 100 Gold your target has on them.

Greedy Hands. If you kill a creature while this is active, and they are in your Aura of Protection, You automatically steal any Magical or Wonderous Items and Coin they had on them.

Activate Crime Lord

While your Aura of Protection is infused with greed, it grants the following benefits:

Greed Sight.  You can see, and identify, all Magical or Wonderous Items in your Aura of Protection, as they glow with a magical haze.

Greedy Strike
 . Your Attack Rolls now gain a bonus for each of your targets Magical or Wonderous Items they have on them, +1 for each. Your Damage Rolls gain a +1 for every 100 Gold your target has on them.

Greedy Hands. If you kill a creature while this is active, and they are in your Aura of Protection, You automatically steal any Magical or Wonderous Items and Coin they had on them.

Previous Versions

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