Base Class: Bard
Shoot, sing, play and kill horrifically; you can do all of these at the same time! You play a song while shooting an arrow, you seduce a barmaid whilst casting a spell; you truly have endless possibilities. You are so good at using these abillities parallel to eachother, you learned to combine them: you can enhance your arrows magical songs and spells and whatever your creative mind comes up with.
Level 3: Musical shot
You are so good at both the arts of archery and music you can combine the two in a devestating magical and musical blast. You have a list of song options to choose from. You start with knowing three, and you gain two every time you gain a new subclass feature. If the song requires the target to make a saving throw, the DC equals your Spell Save DC. You have acces to a number of Song Points (SP) equal to your Bard level times your proficiency bonus plus 1. Every song has a specific SP cost, which is noted in the Song description. You can only use one song per attack except if the description says otherwise.
Song Descriptions:
Accurate Song: 2 SP. You play a series of short, accurate and powerful notes, that enhances your shot with accuracy and makes it seek it's target; you get +1D8 on your attack roll. You add this before you add your attack bonus. If this raises your roll to a 20 or higher, the roll counts as a critical hit, and the damage dice as well as the damage modifiers are doubled. This only applies if the extra D8 raises it above 20, not if the attack bonus raised it above 20.
Hurtfull Song: 3 SP. Your fast, thrilling and angry song sharpens the point of the arrow to a magical extent. When you hit a creature with a ranged attack, you can spend 3 SP to add +3D6 + your proficiency bonus to the damage of the attack. Also, the target starts to bleed, and takes these same (3D6 (so record the number rolled) + your proficiency bonus) points of necrotic damage at the start of each turn, at which it also makes a constitiution saving throw, ending the effect on a succes.
Demonic Song: 3 SP. A low unearthly song erupts from your musical instrument. The target of your attack makes a constitution saving throw, on a failed save, the target suffers an amount of levels of exhaution equal to your proficiency bonus. The target repeats this save at the end of each of it's turns, removing one level per succes.
Angelic Song: 3 SP. You play the most beautiful song the target has ever heard. The target then makes a Wisdom saving throw, or is charmed by you for the next minute. You target an amount of creatures with this equal to the target of your shot plus your Charisma modifier.
Olympic Song: 2 SP Your song is encouraging, and inspires your allies. You target an ally with your shot, and heal them for the amount the attack would normally deal damage. They also gain +1D4 on every abillity check, saving throw and attack roll. They also gain heroic inspiration.
Quick Song: 1 SP. A quick burst of notes comes from you instrument. You can make one attack as your bonus action.
Reckless Song: 1 SP. You play wide and sometimes even inacurate notes. You take -5 to hit, but if you still manage to hit, you deal +15 extra damage.
Frightfull Song: 3 SP. Your song is so dark and scary, that not only the target, but a whole group of people is scared of you. The targets make a Wisdom save. On a fail, they are frightened of you for the next minute. You can target an amount of creatures with this equal to the target of your shot plus your Charisma modifier.
Soulles Song: 5 SP. You start playing a weird and chromatic song. You can use this song only if you're targeting an undead, fiend or abberation. You automatically crit on your attack. The target also makes a Wisdom saving throw or is under your control for 1 minute. The target obeys the thing you truly want, so if you're ordered to make the target do something against your will, it won't work. It does obey your verbal commands, but you don't have to issue any, it just knows what you want it to do. You can target an amount of creatures with this equal to the target of your shot plus your Charisma modifier.
Detonating Song: 4 SP. Wide, bombastic and epic music erupts from your instruments. All creatures within 20 ft. of your target need to make a dexterity saving throw and take 9D6 fire damage on a fail, and half as much on a succes.
Volley Song: 2 SP. Your song is fast, short and bombastic. You can shoot an extra number of arrows equal to your charisma modifier (minimum of one +1 arrow). You make seperate attack rolls for each arrow, and you can target one creature per arrow (you can also spread the arrows out differently). You can use this song in addition to a different song you are using on the same shot.
Tricksong: 2 SP. You play fast and technical music. Your shot can hit an extra amount of targets equal to your dexterity modifier (minimum of +1). You use the same attack roll for all the creatures, but every second creature implies a -1 penalty to the attack roll. The shot still continues even if the previous shot missed.
Accurate Song
2 SP. You play a series of short, accurate and powerful notes, that enhances your shot with accuracy and makes it seek it's target; you get +1D8 on your attack roll. You add this before you add your attack bonus. If this raises your roll to a 20 or higher, the roll counts as a critical hit, and the damage dice as well as the damage modifiers are doubled. This only applies if the extra D8 raises it above 20, not if the attack bonus raised it above 20.
Angelic Song
3 SP. You play the most beautiful song the target has ever heard. The target then makes a Wisdom saving throw, or is charmed by you for the next minute. You target an amount of creatures with this equal to the target of your shot plus your Charisma modifier.
Demonic Song
3 SP. A low unearthly song erupts from your musical instrument. The target of your attack makes a constitution saving throw, on a failed save, the target suffers an amount of levels of exhaution equal to your proficiency bonus. The target repeats this save at the end of each of it's turns, removing one level per succes.
Detonating Song
4 SP. Wide, bombastic and epic music erupts from your instruments. All creatures within 20 ft. of your target need to make a dexterity saving throw and take 9D6 fire damage on a fail, and half as much on a succes.
Frightful Song
3 SP. Your song is so dark and scary, that not only the target, but a whole group of people is scared of you. The targets make a Wisdom save. On a fail, they are frightened of you for the next minute. You can target an amount of creatures with this equal to the target of your shot plus your Charisma modifier.
Hurtful Song
3 SP. Your fast, thrilling and angry song sharpens the point of the arrow to a magical extent. When you hit a creature with a ranged attack, you can spend 3 SP to add +3D6 + your proficiency bonus to the damage of the attack. Also, the target starts to bleed, and takes these same (3D6 (so record the number rolled) + your proficiency bonus) points of necrotic damage at the start of each turn, at which it also makes a constitiution saving throw, ending the effect on a succes.
Olympic Song
3 SP. You play the most beautiful song the target has ever heard. The target then makes a Wisdom saving throw, or is charmed by you for the next minute. You target an amount of creatures with this equal to the target of your shot plus your Charisma modifier.
Quick Song
1 SP. A quick burst of notes comes from you instrument. You can make one attack as your bonus action.
Reckless Song
1 SP. You play wide and sometimes even inacurate notes. You take -5 to hit, but if you still manage to hit, you deal +15 extra damage.
Soulles Song
5 SP. You start playing a weird and chromatic song. You can use this song only if you're targeting an undead, fiend or abberation. You automatically crit on your attack. The target also makes a Wisdom saving throw or is under your control for 1 minute. The target obeys the thing you truly want, so if you're ordered to make the target do something against your will, it won't work. It does obey your verbal commands, but you don't have to issue any, it just knows what you want it to do. You can target an amount of creatures with this equal to the target of your shot plus your Charisma modifier.
Tricksong
2 SP. You play fast and technical music. Your shot can hit an extra amount of targets equal to your dexterity modifier (minimum of +1). You use the same attack roll for all the creatures, but every second creature implies a -1 penalty to the attack roll. The shot still continues even if the previous shot missed.
Volley Song
2 SP. Your song is fast, short and bombastic. You can shoot an extra number of arrows equal to your charisma modifier (minimum of one +1 arrow). You make seperate attack rolls for each arrow, and you can target one creature per arrow (you can also spread the arrows out differently). You can use this song in addition to a different song you are using on the same shot.
Level 3: (Cross)bow training
Your training with (Cross)bows grants you acces to proficiency with ranged martial weapons. You also get the Crossbow Expert feat for free.
Level 6: Extra Attack
You can attack twice instead of once when you take the attack action on your turn, and you can replace one of these attacks with the casting of a cantrip with the casting of one action.
Level 14: Mastered Reportoire
You have played some of your known songs so many times, they have become muscle memory. Choose 2 Songs with an SP cost of 3 SP or less, you can now use them without expending SP, but, if multi-target songs, they only target the original target of your arrow.
Level 14: Magnum Opus
You spend 1 Action to play your Magnum Opus, which combines multiple songs into one insanely powerful shot. You combine all your known songs into this Opus. Immidiatly after you take this action, or later in the round, you can spend your reaction to then fire this epic shot. The attack roll for this shot has advantage, and you can add your Charisma modifier to it. You can use this feature only once per long rest, but you can expend a bardic inspiration die to use it again.







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Posted Jul 4, 2025What a banger subclass tbh
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Posted Jul 4, 2025Fire
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Posted Jul 4, 2025Heyyyy