Base Class: Fighter
A combat medic, trained to focus on being a force of healing. You utilize nonmagical means to keep yourself and/or allies in the fight.
Basic Medic
You gain Proficiency in the Medicine skill.
Well of Vitality
You gain a well of points equal to half of your Fighter level, rounded up. You may expend 1 point as a Bonus Action to heal a creature of your choice within 10 feet of you, including yourself, for 1d10 plus your Fighter level.
Adept Healer
As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d4 + 6 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.
Improved Medic
You gain expertise in the Medicine skill. You can expend 1 additional point to heal an additonal creature when you use your Bonus Action to heal with your Well of Vitality.
Restoring Touch
You can use your Bonus Action to expend 2 points, targeting a creature you can touch, to end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
Improved Well of Vitality
Your range to heal with your Well of Vitality increases to 30 feet.
• you can expend up to 2 additional points, targeting two additional creatures
Invigorating Touch
You can use your Action to expend 3 points and touch a creature, you can reduce the target's exhaustion level by one, or end one of the following effects on the target:
•One effect that charmed or petrified the target.
•One curse, including the target's attunement to a cursed magic item.
•Any reduction to one of the target's ability scores.
•One effect reducing the target's hit point maximum.
Invigorating Well
you can expand up to 3 additional points to target up to heal up to three additonal creatures when you use your Bonus Action to heal with your Well of Vitality.
Champion's Supper
You can expend 5 points, and take 10 minutes to concoct an invigorating supper, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don’t set in until this hour is over. Up to twelve creatures can partake of the feast.
•A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, gains resistance to poison damage, becomes immune to the frightened and poisoned conditions. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.
Supreme Well
you can expend up to 4 additional points to heal up to 4 additonal creatures when you use your Bonus Action to heal with your Well of Vitality.







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