Monk
Base Class: Monk

Way of the tattoo monks use the help of magical inks and legendary artists to inscribe their spirit into a majestic form of art on their bodies. They learn to channel their spirit into powerful heat attacks, forging a legend along the path around their own tattoo.

Level 3: Signature Tattoo

You represent your will through a special tattoo. You choose the design of the tattoo, along with the type, gaining the following benefits:

The Legend: Your tattoo is a powerful yet respected creature of legend, like an imperial dragon or a mighty unicorn. You are driven and focused, and people around you sense your powerful determination. You gain a +2 to your AC and 2  extra hit points per Monk Level.

The Demon: Your tattoo is a terrifying creature of evil, like a sadistic devil of a destructive oni. You are unpredictable and deranged, with people around you fearing what you are capable of. Choose a weapon you're proficient with that has the finesse  property. You can use  this weapon instead of your fist when you use your Unarmed Strike and Fury of Blows feature. Additionally, you gain 10 ft to your movement speed

The Animal: Your tattoo is a venerable animal, like the sly snake or the raging tiger. You fight smart and a little dirty, but your humble nature makes you the champion of the people. You have advantage on Grappling or Shoving checks, and whenever you succeed on those actions, you can give an ally within 60 ft advantage on their next attack.

Level 6: Heat Action

You channel your spirit into destructives displays of might and strength, turning your body and the environment into deadly weapons. You gain the following benefits:

Dragon’s Drop(The Legend): You turned the damage you received into energy for a devastating counterattack. Once per turn, whenever you use your Deflect Attacks feature on a melee attack, you can spend 2 ki points to instantly drop the damage to 0, and if you choose to redirect the energy, the damage you deal gets a bonus equal to half your missing hitpoints.

Mad man’s Rampage(The Demon): You unleash a flurry of attacks with your weapon, surprising the enemies who thought you cornered. As an action, you can spend 2 ki points to make a weapon attack with a weapon you are proficient with against every creature of your choice you can see within 5 ft of you.

Essence of Throwing (The Animal): You use an enemy’s own body against them. Whenever you grapple someone, as part of the same action, you can spend 2 ki points to throw them against a target you can see within 20 ft, dealing to both of them two rolls of your Martial Arts die + your Dexterity of bludgeoning damage and forcing them to make a Dexterity saving throw or become prone. This damage is magical for the purpose of overcoming resistances.

Additionally, you can create your own heat actions using your environment (For example, you can smash someone's face into a hot skillet or kick someone through a door). The DM decides the action and ki cost, the damage and other effects.

Level 11: Legends of the Ink

Legends of a man with your tattoo have spread, to a point that revealing it will cause a powerful reaction in people. You gain the following benefits

The Legend: Your tattoo demands respect, making civilians stand in awe and enemies' force of will to weaken. Whenever your tattoo is visible, you have advantage on performance checks and at the start of combat, enemies must succeed on a Wisdom Saving throw or suffer a penalty of 1d8 to their damage roll against you

The Demon: Legends of a devil with your tattoo have spread, inducing dread on everyone who sees it. Whenever your tattoo is visible, you have advantage on Intimidation checks and, at the start of combat, enemies must succeed on a Wisdom Saving throw or become frightened of you and must use their full action to run as far away from you as possible. At the start of their next turn they may attempt the save again.

The Animal: Your legend has made you a hero among the people, and the sight of your tattoo is a blessing for civilians and a call to action to your allies. Whenever your tattoo is visible, you have advantage on Persuasion checks and at the start of combat, you can choose a number of allies equal to your proficiency bonus that can see your tattoo. They get your Mantle of Meditation feature until the end of combat.

When an enemy succeeds their saving throw, they become immune to the effect for the next 24 hours. Additionally, if you start the combat with your tattoo covered, you can use a bonus action to uncover it.

Level 17: Essence of Extreme Heat

Your spirit has grown so strong that you can now manifest in battle, turning yourself into the myth worthy of the histories of your tattoo.

As a bonus action, you can enter into Extreme Heat. Doing so manifests in some way around (For example, a flaming aura surrounds you, or your tattoo starts glowing brightly). While in Extreme Heat, you gain the following benefits:

  • If your tattoo is covered, you instantly uncover it.
  • You gain a bonus to your attack rolls and your damage rolls equal to your Wisdom modifier.
  • You can use your signature heat action (Dragon’s drop, Mad man's rampage and Essence of throwing) without expending ki points.
  • When you hit a creature with only a quarter of its total hit points (rounded down) remaining or you drop a creature to that amount, as part of the same action, you can force them to make a Wisdom saving throw. If they fail, you can perform a  heat finisher, instantly dropping them to 0 hitpoints. Doing so will end your Heat Mode.

These effects last for 1 minute and once you use this feature, you must finish a long rest before using it again.

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