Base Class: Fighter
You are a warrior who focuses on making one weapon the most powerful, you gain new moves and skills. Choose one weapon that you are proficient in, that becomes your master weapon.
Your master weapon can be thrown(20/60) ft(if it already can be thrown add 60 to long range.
Level 3: First strike.
When you attack with your master weapon on a creature with max hp you do more damage that is 7+ PB.
Level 7: Parry
You can take an action to add 2+ to AC once per turn.
Level 10: Flurry strike
Whenever you take the extra attack action you can attack one more time.
Level 18: Spirt of the master.
When you go down to half hp you gain the following benefits
- You gain resistance to all damage.
- You get your speed doubled
first strike is good, parry i feel like should be spending your reaction to force an enemy to reroll a successful melee attack roll once per turn. flurry strike, seems a bit op, at level 11 you'd have the level 20 feature of a fighter, which is a lot. possibly it could be used an amount of times equal to your proficiency bonus. spirit of the master, while level 18, it's just rage resistance but better (from my interpretation it includes magic damage too), and kinda fixes one of the two things that hold fighters back, that being speed.
Nice not overpowered or under but is good and I like the extra extra attack