Base Class: Bard
Level 3: Windtouched Vision
Your artistic soul allows you to tap into the unseen threads of emotion and imagination that drift through the world.
When you finish a Long Rest, choose one of the following emotions: Joy, Anger, Sorrow, or Wonder. Until your next Long Rest, you gain the following benefit based on your choice:
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Joy. When you use Bardic Inspiration, the target gains 10 feet of movement until the end of its next turn and does not provoke opportunity attacks when moving.
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Anger. When a creature uses your Bardic Inspiration on an attack roll and hits, it deals extra damage equal to your Charisma modifier.
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Sorrow. When a creature uses your Bardic Inspiration on a saving throw and succeeds, it gains Temporary Hit Points equal to the number rolled.
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Wonder. When a creature uses your Bardic Inspiration on an ability check, it can roll with advantage and keep both rolls, taking the higher result and adding your Bardic Inspiration die to it.
This emotional theme also colors your Brushstrokes and performances — a Joyful bard paints with light and laughter, while a Sorrowful one weaves melancholic, beautiful images.
Brushstroke Manifestation
When you expend a use of Bardic Inspiration, you can manifest a magical Brushstroke, a 5-foot cube of semi-illusory visual art within 30 feet of you. The cube lasts for 1 minute or until you create another.
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The cube is difficult terrain for creatures you choose.
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While a creature you choose is within 10 feet of the cube, it gains advantage on saving throws against the Charmed and Frightened conditions.
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The cube can float in the air and may appear as emotional imagery: rushing paint, a radiant spirit, a stormy abstract burst, etc.
You can move a Brushstroke up to 30 feet as a Bonus Action.
Artistic Versatility. You can have a number of Brushstrokes equal to your Proficiency Bonus active at once. If you exceed this number, the oldest one vanishes.
Level 6: Emotional Palette
You’ve learned to infuse your Bardic Inspiration with emotion-based effects. When a creature uses your Bardic Inspiration die, choose one of the following colors:
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Crimson (Fury): The creature can immediately make a weapon attack as a Reaction.
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Azure (Serenity): The creature ends one nonmagical condition affecting it (Charmed, Frightened, Grappled, or Restrained).
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Gold (Radiance): The creature gains Temporary Hit Points equal to your Bard level.
You choose the color after the Bardic Inspiration die is rolled.
Living Canvas
Your Brushstrokes gain sentient beauty. Each Brushstroke can now take the form of an animated spirit of art and wind.
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A Brushstroke becomes a Small creature with AC 14, HP equal to your Bard level, and movement speed 30 ft (hover).
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It is immune to all conditions and resistant to all damage.
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On your turn, you can command a Brushstroke (no action) to take one of the following actions:
Inspire Aura (1/turn): Choose one creature within 10 feet. That creature regains a Bardic Inspiration die (no cost to you, once per Brushstroke per minute).
Soothing Colors: One creature within 10 feet gains resistance to psychic damage until the start of your next turn.
You may command all active Brushstrokes simultaneously. They vanish if reduced to 0 HP or dismissed.
Level 14: Masterpiece Tempest
14th-level College of Painted Winds feature
You can channel the full power of your art in a breathtaking emotional storm.
As an Action, you unleash a swirling tempest of colors and wind in a 30-foot radius centered on you, which lasts for 1 minute (Concentration).
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Hostile creatures in the area must succeed on a Constitution save (DC = your Spell Save DC) at the start of their turn or be Blinded until the start of their next turn.
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Friendly creatures regain 1d8 HP at the start of their turn if they have no more than half their HP.
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While within the storm, your Bardic Inspiration dice are not expended when used, once per turn.
You can use this feature once per Long Rest, or again by expending a 5th-level spell slot.







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