Warlock
Base Class: Warlock

While most Warlocks gain their power from a single entity, you have formed a pact with a group of mysterious masters of dark magic called the Syndicate, who control an underground criminal organization. You have worked your way up from petty crime to earn the right to form this pact, but the Syndicate is never satisfied with mere obedience. In exchange for regular offerings they can grant you helpful favors or even more power, and your status in the organization allows you to call on the many contacts the Syndicate has to aid you and your allies. Pay the price to play the game and the overwhelming power of the Syndicate and all they control is yours to command. 

 

Level 3: Well Connected

The Syndicate has a wide network of agents and contacts that you can call on for aid. If you are in Good Standing with the Syndicate you can perform a ritual for 1 minute to contact your Patron. At the end of it, your Patron tells you how to find a Syndicate Agent in the nearest city or town. This Agent can either help you with a single task that can not take longer than 8 hours and does not involve combat, or provide you with a Black Coin. You decide what benefit the Agent gives you, and you may also ask the Agent for information about the surrounding area. 

You can destroy a Black Coin as a Bonus Action to regain an expended Pact Magic spell slot. You can have up to 3 Black Coins.

If you acquire a valuable item through theft or force and offer it to your Patron, you will be in Good Standing with the Syndicate until you use this feature. Alternatively, you can offer your Patron a number of Platinum pieces equal to your Warlock level. 

Once you use this feature to perform the ritual, you cannot do so again until you finish a Long Rest.

 

Level 3: Syndicate Spells

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Syndicate Spells table, you thereafter always have the listed spells prepared.

Syndicate Spells
Warlock Level Spells
3 Command, Fog Cloud, Phantasmal Force, Locate Object
5 Spirit Guardians, Sending
7 Locate Creature, Phantasmal Killer
9 Geas, Creation

 

Level 3: Criminal Proficiency

You gain proficiency in Sleight of Hand and Stealth. If you already have proficiency in these skills, choose two different skills to gain proficiency in.

 

Level 6: Reliable Contacts

As a Bonus Action you can call on a member of your Patron’s organization to aid you. Choose how they aid you from the options below:

Supplier. You gain a tool of your choice or one you could use in the current situation.

Enforcer. A creature you can see within 30 feet takes 2d6 Bludgeoning damage and has Disadvantage on the next saving throw it makes before the end of your next turn. 

Sniper. A creature you can see within 120 feet takes Piercing damage equal to 2d8 + half your Warlock level.

Bodyguard. You gain the effects of Three-Quarters Cover until the start of your next turn.

Consigliere. You gain a +5 bonus to your next Persuasion or Deception check and have Advantage on the roll.

Once you use this feature, you cannot use it again until you finish a Short or Long Rest unless you spend a Pact Magic spell slot to restore your use of it (no action required).

 

Level 10: The Best of the Best

When you use your Reliable Contacts feature you can pay a number of Gold pieces equal to three times your Warlock level to gain an improved benefit from their assistance.

Improved Supplier. The Supplier can now give you a skeleton key that you can use to gain +10 bonus to the next check you make to unlock a door or container.

Improved Enforcer. The Enforcer can now knock the target creature Prone and deal an additional 1d6 Bludgeoning damage.

Improved Sniper. The Sniper can now deal Force damage and causes the target creature to have Disadvantage on all attack rolls until the start of your next turn.

Improved Bodyguard. The Bodyguard can now extend the effect to all creatures of your choice within 10 feet of you.

Improved Consigliere. The Consigliere can now give you a +10 bonus instead of a +5 bonus.

 

Level 14: Syndicate Contract

You have earned enough favor with the Syndicate to call on their most powerful contacts in battle. As a Magic Action you can mark a creature you can see for a Syndicate Contract. At the end of your turn, if you are in Good Standing with the Syndicate, a Fiend, Fey, or Undead of your choice that has a Challenge Rating equal to or below half your Warlock level will appear in the nearest unoccupied space. This creature is a Contract Killer and will work to complete the contract by killing the marked creature.

The Contract Killer will continue to hunt the target for 1 hour or until the target dies or you call off the contract (no action required). Once the contract is completed or called off, the Contract Killer will demand payment in a number Platinum Coins equal to the marked creature’s Challenge Rating or Level. If payment is not given, the Contract Killer will attack you until you are either killed or offer payment. The Contract Killer will disappear after receiving payment or if you die. Payment is not required if the Contract Killer dies without completing the contract.

Once you use this feature you cannot use it again until you finish a Long Rest or use your Contact Patron feature to potentially acquire authorization to use it again from your Patron.

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