Barbarian
Base Class: Barbarian

“When dragons attack, the only thing you should seek to stand behind is your own sword.”
― Richelle E. Goodrich, Slaying Dragons

Some barbarian tribes learn to loose themselves to their frenzy and rage, while others seek to emulate beasts of the wild, enhancing their senses and heightening their natural skills and fighting prowess. A few others choose a different path. Barbarians who follow the Path of the Dragon seek to rival, and perhaps even surpass the creatures who they believe are the true apex predators of the land. The majestic and deadly, true embodiment of death from above. Dragons.

Blood of the Dragon

When you reach 3rd level, you undergo an obscure supernatural rite, receiving occult knowledge handed down through generations by the tribe's shamanic elders. This elaborate ritual involves the consumption of blood from a young dragon, in a very specific manner, (ritual specifics may be fleshed out by DM and player). This ritual succeeds only if the dragon’s blood comes from a true dragon, which must be slain by your hand, (the young dragon is usually captured with help of the tribe and prepared for the testing ritual). Blood from any other type of dragon kin, such as a wyvern, results in the ritual's failure, as well as shame and potential injury or even death to the aspiring dragon barbarian.
At the ritual's culmination, the dragons's blood unites with your own blood, quickening within your veins and imparting on to you a fragment of the dragon's mighty essence. This blood merging presents itself differently on different barbarians. Some manifest scale like patterns on their skin, while others grow elongated fangs, some may even develop talons or slight horn like formations on their heads. This transformation forecasts just the beginning of the changes you will undergo as you begin to embody the raw power inherent to all dragon kind.
The barbarian may repeat this rite every time a dragon of a different kind (blue, gold, green, etc.), is slain by his hand, though it no longer needs to be vanquished in single combat. As your evolution continues, you are drawn to seek out and challenge dragons of different types and of greater age. Every success allows you to absorb and manifest a greater range of their formidable draconic abilities.

Breath of the Dragon

At 3rd level, you learn a degree of control over the draconic abilities you have assimilated from dragons you have bested and consumed in combat.
Whenever you enter a rage you may choose a Dragon type whose blood you've consumed through the Blood of the Dragon ritual. During your rage, you may use a bonus action to manifest a semblance of the dragon's formidable breath weapon as shown on the list below. 

Breath weapon save DC = 8 + Constitution modifier + Proficiency modifier. 
  • Athasian: Psionic Blast in a 15 ft. Cone (Wisdom Save).
  • Black: Acid in a 5 by 30 ft. Line (Dexterity Save)
  • Blue: Lightning in a 5 by 30 ft. Line (Dexterity Save)
  • Brass: Fire in a 5 by 30 ft. Line (Dexterity Save)
  • Bronze: Lightning in a 5 by 30 ft. Line (Dexterity Save)
  • Copper: Acid in a 5 by 30 ft. Line (Dexterity Save)
  • Gold: Fire in a 15 ft. Cone (Dexterity Save)
  • Green: Poison in a 15 ft. Cone (Constitution Save)
  • Red: Fire in a 15 ft. Cone (Dexterity Save)
  • Silver: Cold in a 15 ft. Cone (Constitution Save)
  • White: Cold in a 15 ft. Cone (Constitution Save)

You may only choose one known dragon type to embody per rage, and you may use its breath weapon once per rage. 
This breath weapon deals 2d6 damage on a failed save, and half as much on a successful one.
This damage increases by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6). 

  • If you are of the Dragonborn race, your breath weapon damage increases by an additional 1d6if the dragon type you choose during your rage is that of the same type as you.
  • If you are Athasian born or possess psionic abilities the Psionic Blast breath weapon increases by an additional 1d6 as well.
Enhanced Breath Weapon

At 19th level the range of your Breath Weapon increases in size to a 30 foot cone or a 60 foot line.

  • Once you reach 20th level, the breath weapon damage doubles and while raging you can use the draconic breath weapon limited only by your ability to recharge it.
  • To recharge you roll a d6 at the start of your turn and succeed with a result of 5 or 6

Fortitude of the Dragon

By 6th level, you have gained a deeper connection with the dragon’s essence and resilience, increasing your durability and survivability in harsh environments.

  • You become immune to exhaustion caused by a given climate's extreme cold, heat, or high altitude.
  • You can hold your breath for a number of minutes equal to twice your constitution modifier.
  • You can gain sufficient nutrition by eating soft minerals, such as clay, for a number of days equal to your constitution modifier before needing regular food.
  • You gain resistance against falling damage.

Aura of the Dragon

At 10th level, you learn to channel the legendary fear that all dragons instill on their prey.

  • As an action, choose one creature that can see and hear you and is within 60 feet. That creature must make a Wisdom Saving Throw or be frightened until the end of your next turn. The DC = 8 + Charisma (Intimidation) Modifier + Proficiency bonus.
  • On subsequent turns, you may use your bonus action to extend the duration of this effect until the end of your next turn.
  • This effect ends if the creature ends it's turn more than 60 feet from you, or out of your line of sight.
  • A creature who successfully saves against this ability may not be affected again by it for 24 hours.

Aspect of the Dragon

By 10th level, your connection to the draconic essence within grants you uncanny awareness and presence in combat.

  • Blind-sight: You gain blindsight to a range 30 ft. every time you enter a rage.
  • Draconic Courage: You emit a variation of a dragon's frightful presence, palpable by those allied with you while you are in a rage, granting friendly creatures within 10 feet of you advantage on saving throws against being charmed or frightened.

Wings of the Dragon

At 14th level, you reach the pinnacle of barbaric dragonhood. You become Death from Above, proving equally deadly in the air as you are in the ground.

  • While Raging, you sprout a pair of large draconic wings from your back, granting you a fly speed equal to your normal movement speed.
  • Once per rage you may also use a bonus action to make a wing attack to a target of your size or smaller, that is within 5 ft. You vigorously work your wings in an effort to buffet a target adjacent to you, who is your size or smaller, (smaller creatures save at a disadvantage).
  • The target must make a Strength (athletics) saving throw or be pushed back 10 ft. away from you and knocked prone. If the target succeeds, it resists and nothing happens.
  • DC = 8 + Constitution Modifier + Proficiency bonus.

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