Fighter
Base Class: Fighter

The path of the Demon Hunter is one of paradox—embracing the shadows in order to
destroy them. Through dark pacts, forbidden rites, and deep study of the Lower Planes,
these warriors have tapped into sinister magic to better confront fiends and the corruption
they sow. Though they despise evil, Demon Hunters walk among it, wielding its power as
a weapon to root out infernal threats wherever they may lurk. But power has its price. The deeper
a Demon Hunter dives into demonic knowledge, the more they risk becoming what they swore to
destroy. With each battle, the line between hunter and monster grows thinner, and the shadows grow
deeper.

Level 3: Occult Studies

Starting at 3rd level, your research into the nature of fiends has granted you insight—and power. You
gain the following benefits:
• You have advantage on Wisdom (Survival) checks made to track fiends, and on Intelligence checks
to recall information about them.
• You learn to speak, read, and write Abyssal and Infernal.
• You can cast the find familiar spell as a ritual. When you do so, you may choose either an imp or a
quasit as a familiar, in addition to the normal options. When you take the Attack action, you may
forgo one of your attacks to allow your familiar to use its reaction to make one attack of its own.

Level 3: Twisted Form

At 3rd level, you can temporarily unleash the demonic essence burning within you. As an action, you
undergo a transformation into a fiendish hybrid. While transformed, you gain the following benefits:
• You gain temporary hit points equal to 5 × your fighter level.
• While unarmored, your AC equals 10 + your Constitution modifier + your proficiency bonus.
• You can see through magical and nonmagical darkness to a range of 60 feet.
• Your movement speed increases by 10 feet.
• Choose one of the following damage types: fire, necrotic, or poison. You gain resistance to the
chosen type. If you choose poison, you also have advantage on saving throws against the poisoned
condition.
• Your hands become demonic claws. While unarmed, you can use your claws as a finesse melee
weapon that deals 1d6 slashing damage.
• You can use your bonus action to Dash, Disengage, or make one claw attack.
• When you hit a creature with a melee attack, you can use your reaction to deal an additional 1d6
damage of your chosen resistance type.

Level 7: Infernal Ascension

Beginning at 7th level, your mastery over your demonic nature deepens. While transformed by your
Twisted Form feature, you gain the following additional benefits:
• Your claw attacks deal an additional 1d6 damage of your chosen resistance type (for a total of 2d6
additional damage).
• Your claw attacks count as magical for the purpose of overcoming resistance and immunity to
nonmagical attacks.
• You gain immunity to one damage type of your choice from the following: acid, cold, fire, poison,
or necrotic. If you choose poison, you also become immune to the poisoned condition.
• You can see through magical and nonmagical darkness out to a range of 120 feet.
• As a bonus action, you can teleport up to 60 feet to an unoccupied space you can see that is in dim
light or darkness. When you do so, you vanish and reappear in a burst of flame and the scent of
brimstone.

 

immunity

You gain immunity to one damage type of your choice from the following: acid, cold, fire, poison,
or necrotic. If you choose poison, you also become immune to the poisoned condition.

Level 10: Hellborne Resilience

Starting at 10th level, your connection to the Lower Planes grants you endurance even outside your
transformed state.
• Choose one of the following damage types: fire, necrotic, or poison. You gain resistance to the
chosen type at all times, whether transformed or not.
• You can no longer be frightened.
• You are immune to the charmed condition when it is imposed by fiends.

Level 15: Fiendish Apex

At 15th level, your transformed body becomes a terrifying avatar of infernal power. While you are
under the effects of your Twisted Form, you gain the following benefits:
• Your claw attacks deal an additional 1d6 damage of your chosen resistance type (for a total of 3d6
additional damage).
• You become Large in size.
• Your melee weapon attacks gain the reach property.
• You sprout leathery wings, granting you a flying speed equal to your walking speed.
• When you take damage, you can use your reaction to halve the damage taken. You can use this
reaction a number of times equal to your proficiency bonus, regaining all expended uses after a
long rest.

Level 18: Dark Rebirth

At 18th level, your transformation becomes a part of your very essence. You regain the use of your
Twisted Form after a short or long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes