Paladin
Base Class: Paladin

The Oath of Retaliation is taken by passionate protectors that channel their fury to deliver fiery punishment to those that cause harm. High tempered, quick to react, and wielding the magic of their Oath as righteous fire, these Paladins do not seek conflict but they are quick to end it. Many of these paladins are so committed to protecting others they have mastered using their shields as brutal weapons against their foes. 

These Paladins share the following tenants: 

  • Deliver swift retribution without delay. 
  • Protect the weak and those that do good. 
  • Channel your anger towards helping others. 

 

Level 3: Intimidating Presence

Your presence is strong enough to ward of potential attackers before they have the chance to witness your fiery fury. You have Advantage on Charisma (Intimidation) checks.

 

Level 3: Oath of Retaliation Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Retaliation Spells table, you thereafter always have the listed spells prepared.

Oath of Retaliation Spells
Paladin Level Spells
3 Shield, Burning Hands
5 Heat Metal, Hold Person
9 Spirit Guardians, Fireball
13 Fire Shield, Wall of Fire
17 Hold Monster, Flame Strike

 

Level 3: Shield of Might

You use your fury to protect your allies and retaliate against those that seek to harm them. For this purpose no weapon is better suited that a mighty shield. When you are holding a shield and not wielding any weapons you can use your shield as a weapon and a Spellcasting Focus. The shield has the following traits: 
  • Weapon Category: Martial Melee
  • Damage on a Hit: 1d8 Bludgeoning plus your Strength modifier
  • Properties: Heavy
  • Mastery: Push (you can use this property, and it doesn’t count against the number of properties you can use with Weapon Mastery)
In addition, as a Bonus Action you can expend one use of your Channel Divinity to throw your shield at your enemies with righteous fury. Choose up to 5 creatures within a 30 foot cone. Each creature must succeed on a Dexterity saving throw or take 2d8 Fire damage and have Disadvantage on attack rolls until the start of your next turn. This damage increases to 3d8 when you reach Level 11 in this Class.
 
 

Level 7: Fiery Retaliation

The burning fury of your oath retaliates against your enemies. When a creature does damage to an ally within your Aura of Protection you can force the creature to make a Wisdom saving throw (no action required). On a failed save the creature takes 1d8 Fire damage. When you deal damage to a creature in this way, the next Divine Smite you cast within 1 minute does an additional 1d8 damage to that creature.

 

Level 15: Shield Wall

Become a wall to protect your allies. As a Magic action you can empower your shield and take a defensive stance until the start of your next turn. You gain Advantage on all saving throws and your Armor Class increases by +2 but you cannot move or take Reactions. While you maintain this stance all allies within a 30 foot cone behind you receive the effects of your Aura of Protection and gain Resistance to all damage except Force.

Once you use this feature you cannot do so again until you finish a Short or Long Rest.

 

Level 20: Protector's Fury

You have become the ultimate instrument of retaliation and can blitz across the battlefield to protect your allies and punish those that harm them. When an ally you can see within your Aura of Protection takes damage while Bloodied you can take a Reaction to instantly move to their position. You take half of the damage for the ally and can immediately retaliate against the source of the damage with an attack with your shield if it is within range. This attack does does an additional 2d8 Fire damage.

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