Fighter
Base Class: Fighter

Hulking Warriors, who because of their significant physical prowess, and intensive training can wield even the heaviest weapons with one hand easier, than others can do with both hands.

Level 3: Strong Arm

You can use melee weapons with the ‘two-handed’ property with just one hand, except those, which have the ‘reach’ property. A weapon with the ‘versatile’ property you use with one hand always deals damage, as if it was used with two hands.

Level 3: Hulking Dual Wield

When you take the Attack action on your turn and attack with a melee weapon that does not have the ‘reach’ property, you can make one extra attack as a Bonus Action later on the same turn with a different melee weapon held with your off-hand, which does not have the ‘reach’ property. You don’t add your ability modifier to the extra attack’s damage unless that modifier is negative.

Level 7: Crushing Blows

Your melee attacks with weapons, which have the ‘two-handed’, and ‘heavy’ property ignore resistance to Bludgeoning, Piercing, and Slashing damage.

Level 10: Ambidexterity

You can draw or stow two weapons when you would normally be able to draw or stow only one.

When you make an extra attack as a result of your Hulking Dual Wield feat, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage.

In Addition, while you are holding a separate melee weapon with the 'two-handed' or 'versatile' property in each hand you gain a +1 bonus to AC.

Level 15: Hulking Dervish

Whenever you take the Attack action you can make one extra attack of the Hulking Dual Wield feat as part of that Attack action. You can make this extra attack only once per Attack action, and if you use it once in your turn you can not make an extra attack of the Hulking Dual Wield feat as a bonus action.

In Addition, when you make an Opportunity Attack with a Melee weapon, or when you can make a melee weapon attack as part of a Reaction, you can make an additional melee attack with a different Melee weapon held in your off-hand as part of the same action.

Level 18: Devastating Blow

When you score a Critical Hit with a Melee weapon that has the ‘heavy’ property, that attack deals bonus damage equal to your fighter level. In Addition, if the target is huge, or smaller you can give the target the prone condition, or push it up to 15 feet straight away from yourself.

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