Artificer
Base Class: Artificer

“Witchcraft is the science of secrets: ink woven with spellcraft, rot stirred with intention, petals carved with moonlight.”

Witchwrights practice a disciplined craft of witchcrafting—half alchemy, half ritual magic, fully bound by clever hands and inventive minds. Through fey-threaded ink, cauldron-brewed hexes, and bramble-forged components, Witchwrights build magical constructs and curses the same way others forge weapons.

Their signature creation, the Witchbound Servitor, serves not as a protector of steel, but as a spellwrought conduit. It delivers their hexes, shapes their spells, and amplifies their magic in combat.

Level 3: Witchcrafting Tools

You gain proficiency with herbalism kit and poisoner’s kit.
If you already have proficiency in one of these, you gain proficiency with one type of artisan’s tools of your choice.

Level 3: Witchwright Spells

You always have certain spells prepared, as shown in the Witchwright Spells table. These count as artificer spells for you but don’t count against the number of spells you prepare.

Witchwright Spells

Artificer Level Final Spell List
3rd hex, inflict wounds
5th ray of enfeeblement, mirror image
9th bestow curse, vampiric touch
13th blight, aura of life
17th mislead, contagion

 

Level 3: Moonthread Casting

Your spellcasting weaves through moonlit arcane threads, allowing magic to split and reform in the same heartbeat.
Once per turn, when you cast a cantrip as your action, you may cast a different cantrip as a bonus action.

Level 3: Witchbound Servitor

Through fey sigils, rotbrew alchemy, and bramble-forged rune mechanisms, you craft a Witchbound Servitor, a tiny construct created to channel, deliver, and enhance your spells. The servitor acts on your initiative immediately after your turn. It moves and uses reactions freely, but takes only the Dodge action unless you use your bonus action to command it. If you are incapacitated, it can take any action except casting spells. If mending is cast on it, the servitor regains 2d6 hit points. If it dies, you may rebuild it over a long rest or revive it within 1 hour using tools and a 1st-level spell slot. Creating a new servitor destroys the old one. If you die, the servitor dies.

Witchbound Servitor

Tiny Construct, Neutral

Armor Class 13 + PB
Hit Points 1 + your Intelligence modifier + 5 × your artificer level
Hit Dice d6 (equal to your artificer level)
Speed 20 ft., fly 30 ft.

STR 5 (−3)
DEX 15 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 8 (−1)

Saving Throws Dex +2 + PB, Wis +1 + PB
Skills Arcana + PB, Perception + PB × 2, Stealth +2 + PB
Damage Resistances radiant, necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 10 + PB × 2
Languages understands the languages you speak
Proficiency Bonus equals yours


Traits

Evasion.
If subjected to an effect that allows a Dexterity saving throw for half damage, the servitor takes no damage on a successful save and half damage on a failed save.

Vigilant.
The servitor cannot be surprised.


Actions

Spellflare Blast.
Ranged Spell Attack: your spell attack modifier to hit, range 60 ft.
Hit: 1d6 + PB radiant or necrotic damage (your choice).

Runic Mending (3/day).
A creature the servitor can see within 30 ft regains 2d6 + PB hit points.

Shifting Step.
The servitor teleports up to 15 feet to a space it can see.


Reaction

Witchbound Link. 
While your Witchbound Servitor is within 100 feet of you, you can communicate with it telepathically.
As a bonus action, you can see through the Servitor’s eyes and hear what it hears until the start of your next turn, gaining the benefit of any special senses it possesses.
While perceiving through it, you are blind and deaf to your own surroundings.
Finally, when you cast a spell with a range of Touch, your Witchbound Servitor can deliver the spell for you.
To do so:

  • The Servitor must be within 100 feet of you.

  • It must use its reaction when you cast the spell.

  • The spell is delivered as if you cast it, but the point of origin is the Servitor’s space.

Level 5: Hexbreak Surge

Once per turn, when you cast a spell of 1st level or higher that targets one creature, the Servitor may make a Spellflare Blast as a reaction.
If it hits, the target becomes Hexbroken.

Hexbroken: 
Next damaging spell deals +1d8 necrotic and the Target has disadvantage on its next saving throw vs your spells

Level 9: Witchfire Echo

Your curses no longer end with a single foe. Every spell you cast carries an aftershock—an echo of your craft’s growing mastery.
Whenever you deal damage to a creature with a spell, witchfire lashes outward from the point of impact. Choose one creature you can see within 30 feet of the original target.
That creature takes 2d6 radiant or necrotic damage (your choice).
Alternatively, instead of dealing damage, you may choose a creature within 30 feet of the original target; that creature regains 2d6 hit points as witchfire mends its wounds.
You can use Witchfire Echo a number of times equal to your Intelligence modifier (minimum of once).
You regain all expended uses when you finish a long rest.
You can use this feature only once per turn.

Level 15: Sovereign Witchwright

At 15th level, your cursecraft reaches sovereign refinement. The threads of rot, bloom, and shadow respond to your will with seamless precision, and your Witchbound Servitor evolves into a fully awakened conduit of your art.
Greater Witchfire Echo: Your witchfire deepens from simple embers to full sovereign flame. Each echo of your spell now erupts with layered petals of radiant bloomlight or spiraling void-shadow, burning brighter and healing deeper. Your Witchfire Echo damage and healing each increase to 4d6.
Sovereign Servitor: The runes etched into your servitor’s body thicken into living script, unfurling like petals, cracking like old bark, or glimmering like moonlit frost depending on your nature. Your Witchbound Servitor undergoes the following upgrades:
Spellflare Blast damage becomes 1d10 + your proficiency bonus, radiant or necrotic (your choice each time).
Its flying speed increases to 40 feet.
It gains a +2 bonus to Armor Class.
When it delivers a damaging spell through Innate Spell Conduit, the target takes an additional 1d4 + your Intelligence modifier psychic damage, reflecting the oppressive mental weight of your sovereign cursecraft.

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