Base Class: Monk
Brawlers are less subtle than usual monks, preferring sheer force to beat their enemies down.
Rough Fists
Starting at level 3 you gain the next features
- You can add your STR and DEX modifier to the same attack roll when using the d4 granted by the Martial Arts class feature.
- You may use a bonus action to grapple your oponent but not to pin it, you can still use an action to do so but not within the same turn.
- If you took the dodge action last turn and an attack hits you, you may spend 1 ki point to stop the attack from hitting you, roll a STR check against your oponent's attack roll, on a success the attack is prevented.
Solid Grip
At 6th level, you can apply your proficiency modifier to checks for grappling as well as saves against being grappled or restrained, if you're already proficient in the save it stacks. Also your grapple also works an creatures up to 2 sizes larger than you.
Iron Will
Beginning at 11th level, when meditating during a short/long rest, you gain advantage on a single future saving throw of wich you can decide at any moment as long as it's before you roll for it. Also, whenever you are downed, you may roll a WIS save with a DC of 15 to get back up and regain a hit dice worth of hit points, this increases exhaustion by 1 and may only be performed after each death saving throw redardless of success or failure.
Brutal Pummel
At 17th level, whenever you have a creature grappled, you may expend an additional 2 ki points to perform a second flurry of blows whose attacks must be directed at the grappled creature.
Previous Versions
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11/3/2019 2:12:58 AM
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11/3/2019 4:42:37 PM
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alpha2
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Coming Soon
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