Base Class: Monk
Monks who follow the Way of the Raging Storm realize that nothing is more dangerous than the power of nature itself. They have learned to focus their Ki to harness the forces of the storms to manifest devastating effects of ice, lightning, or thunder.
When you choose the Way of the Raging Storm at 3rd level, and again at 6th, 11th, and 17th levels you will learn different spells available from this subclass. These spells are you Raging Storm Spells.
Whenever you gain a level in this class you may replace one Raging Storm Cantrip or Spell you know with a different Raging Storm Cantrip or Spell of the same level.
Wisdom is your Spellcasting Ability. All Spells cost 1 Ki per Spell Level. You can spend additional ki points to increase the level of a Raging Storm Spell that you cast. The spell’s level increases by 1 for each additional ki point you spend. The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.
- 3rd level: 1Ki
- 4th-5th: 2Ki
- 6th-10th: 3Ki
- 11th-16th: 4Ki
- 17th-20th: 5Ki
Your Spell DC = 8 + your Wisdom Modifier + your Proficiency Bonus.
Your Spell Attack Bonus = your Wisdom Modifier + your Proficiency Bonus.
This Subclass is intended for use with the Monk Class Feature Variant rules.
The Oncoming Storm
When you choose this tradition at 3rd level you learn two cantrips from the following list: *Booming Blade, Frostbite, Lightning Lure, Ray of Frost, Shocking Grasp, or Thunderclap. You learn an additional cantrip at 6th level, and another at 11th level. *You may use your Unarmed Strike as the Material Components to cast Booming Blade.
Whenever you use your Action to cast a cantrip, you may make a single unarmed strike as a Bonus Action.
In addition, you learn the 1st level Spell Absorb Elements. You must choose from Cold, Lightning, or Thunder.
The Rising Storm
At 6th level, you learn one spell from the following list: Ice Knife, Thunderwave, or Witch Bolt. You may cast your chosen spell without any Material Components. You learn another spell from that list at 11th level.
Whenever you use your Action to cast a cantrip, you may spend 1 Ki to use Flurry of Blows as a Bonus Action.
In addition, you learn the 3rd level spell Elemental Weapon, you must choose Cold, Lightning, or Thunder. Your unarmed strikes may be chosen as the weapon for this spell.
The Eye of the Storm
At 11th level you learn one spell from the following list: Lightning Bolt, Snowball, or Thunder Step. You may cast your chosen spell without any Material Components.
The Storm Incarnate
At 17th level, you learn one spell from the following list: Chain Lightning, Cone of Cold or Thundercrack. You may cast your chosen spell at 6th level for 6 Ki without any Material Components. Once you use this feature, you may not use it again until you finish a Long Rest.
Finally, You may spend 1 Ki to cast a cantrip from this subclass as a Bonus Action.
Previous Versions
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Because thunderstorms (as opposed to showers) are created by a cold front moving into an area and forcing the warmer air upwards. That causes high amounts of friction, and therefore static discharges in the form of lightning. Plus, being caught out in a thunderstorm is cold. Not to mention that things like sleet and freezing rain are things. And one form of raging storm is referred to as a “blizzard.” (Or do you not have snow storms where you live?)
Again, feels like a power-charged four elements, except with no real unique abilities. Then again, the four elements unique abilities aren't the most creative, but they are unique. Also, a subclass getting full-caster level spells (3rd level spells at 6th level) is a bit much, regardless of the power of the spell, there are examples of races and feats giving 2nd-level spells, which is fair, but 3rd-level is alot for a 6th level monk. Maybe consider how they could get a unique ability at certain levels. If something like this were in the PhB as opposed to the four elements, it wouldn't be so bad. But generally, a homebrew subclass should scratch an itch that couldn't simply be done with official content. Yes, there are distinctions and yes, this will fit some characters far better than four elements, but if one is to take a homebrew option, it should be because they want something that current subclasses don't quite do, and they don't want to multiclass or change classes.
Finally, a basic lesson on theme. Considering you're going for the storm theme, cold is a strange choice to pair with lightning and thunder. Tempest clerics, storm herald barbarians, mark of storm elves, storm sorcerers, and I'm sure some others I can't think of all only take use of lightning or thunder, with the exception of the storm herald barbarian who uses both desert and tundra effects (Tundra's are technically a type of desert). The reason a storm herald barbarian deals cold and fire is because they are more focused on the literal storm, meaning they deal lightning, cold, or fire damage but not thunder. Thematically, the storm herald barbarian conjures an actual storm, and as such deals those damage types. Since thunder damage isn't common in most storms, it isn't a damage type they deal or resist.
Consider why this subclass deals cold damage as well as lightning and thunder, and what that means thematically.
This is actually really well made! I love it! I'm definitely considering this if I make another monk again. :)
Love it! it's pretty much everything I hoped way of the four elements would be like. e.g. You actually pick an archetype and dont just use whatever element you want. Great work. Could definitly se myself playing this class, and as a DM, allowing this class to be played. Very balanced and not poop like four elements.
In the top description area, put spaces between the numbers and the word Ki.