Base Class: Ranger
This class will give up spellcasting for better overall combat effectiveness. Also this class is based around archery none of that sword wielding stuff.
Suppressive Fire and Combat efficiency.
Level 3:
Suppressive fire:
This feature is used as a bonus action. No matter how many enemies they are you may make an attack roll on all of them. However these attack rolls do not use any modifiers. Furthermore the targets must make a Dex save based on the following formula: 8 + dex mod + prof. bonus. If they fail the save on their next turn they move half their speed. The amount of times you can use this feature in a day is based on your Dex Mod. Each attack rolls uses an arrow.
Combat efficiency:
As long as the arrows you fired have hit your target you are always able to retrieve them from the body of your slain enemies. Furthermore you are able to carry up to 40 arrows in one quiver.
Primeval awareness: Once per day you may use this feature for up to one hour.
Simple Trigonometry
Level 7:
The cover of your targets does not impede your attacks. Yes this includes full cover. This feature can be used with suppressive fire. Unless your targets are completely sealed off i.e. in another room and the door between the room is closed you are able to target anything within range of your bow. Also you take no disadvantage on attack on creatures that are within 5 feet when attacking with a bow.
Archery Mastery
Level 11:
You can attack thrice, instead of twice, whenever you take the attack action on your turn. Also when you use the Suppressive Fire feature you may add only your proficiency bonus to your attack rolls.
God of Archery
Level 15:
Your critical range for your attack rolls increases from 20 to 16.
Previous Versions
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