Barbarian
Base Class: Barbarian

Harbingers of the Apocalypse have been gifted (or cursed) with visions of the end of the world. Motivated by these visions, the harbingers travel the world, some trying to prevent the Apocalypse, other trying to cause it. When a harbinger rages, the barbarian feeds on the latent energy of the upcoming Armageddon, amplifying their physical might with the elemental powers that will one day destroy the world.

Harbingers know that nothing is permanent and they tend to live on the road. They often train in the wilderness, moving between town and informing people about the end of the world.

 

Doomed

Starting when you choose this path at 3rd level, you can choose to influence the fate of your ennemies. Whenever you enter a rage, you can choose one creature to doom. For the duration of your rage, your first attack on each turn has advantage if it is against your doomed target. If you kill your doomed victim, you gain a number of temporary hit points equal to half your barbarian level.

Foreseen Death

Beginning at 6th level, you start being able to foresee your own death, allowing you to better prepare yourself. You can choose one type of damage and become resistant to it. As your vision of the future becomes clearer, you are better able to identify possible causes of doom. Whenever you level up, you can change the resistance type. Certains types of damage are only available at higher levels.

You can choose Cold, Fire or Lightning at 6th level; Poison or Thunder at 8th level; Acid, Necrotic or Radiant at 10th level; Force or Psychic at 12th level; Bludgeoning, Piercing or Slashing at 14th level.

Acid

You have foreseen yourself melt in an insatiable ocean of death. You become resistant to acid damage.

Bludgeoning

You have foreseen yourself crushed by the weight of the world. You become resistant to bludgeoning damage.

Cold

You have foreseen yourself fall to a frozen doom. You become resistant to cold damage.

Fire

You have foreseen yourself engulfed by a raging inferno. You become resistant to fire damage.

Force

You have foreseen yourself obliterated by a crushing arcane calamity. You become resistant to force damage.

Lightning

You have foreseen yourself struck down by the fury of an all-powerful storm. You become resistant to lightning damage.

Necrotic

You have foreseen yourself rot away as the world fall in despair. You become resistant to necrotic damage.

Piercing

You have foreseen yourself transperced and impaled. You become resistant to piercing damage.

Poison

You have foreseen yourself choked up by a neverending stream of noxious doom. You become resistant to poison damage.

Psychic

You have foreseen yourself overwhelmed by the decimating mental force of an eldritch abomination. You become resistant to psychic damage.

Radiant

You have foreseen yourself annihilated by an all-mighty stream of radiant energy. You become resistant to radiant damage.

Slashing

You have foreseen yourself cut down along with the rest of the material world. You become resistant to slashing damage.

Thunder

You have foreseen yourself dissipate in an immense explosion. You become resistant to thunder damage.

Glimpse of the Armageddon

Beginning at 10th level, you can show a glimpse of the Apocalypse to the people around you. As an action, you can create an explosion centered on yourself, hitting everyone in a 30 foot radius sphere, including you. Every creature in range has to make a Dexterity saving throw  (DC equal to 8 + your proficiency bonus + your Constitution modifier), taking 8d6 points of damage on a failed save, or half on a success. You automatically succeed the saving throw, taking half damage.

You can choose to create an explosion of fire, cold or lightning.

You can use this feature a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest.

Fiery Armageddon

You predict that the world will end in an inferno, as the Plane of Fire spills out into the Material Plane and consume everything in its path, burning away the world and its people. Choosing this option allows you to create a fiery explosion centered on yourself.

Frozen Armageddon

You predict that the world will end in a frigid doom, forcing every living thing to freeze forever as the Material Planes is covered in ice and forgotten. Choosing this option allows you to create an icy explosion centered on yourself.

Lightning Armageddon

You predict that the world will end in an enormous thunderstorm, as the gods reduce the Material Plane to ashes with immense bolts of lightning. Choosing this option allows you to create an electric explosion centered on yourself.

Harbinger of Doom

Starting at 14th level, you bring news of the Apocalypse to your ennemies, bringing them closer to their inevitable end. While you are raging and a creature in sight within 60 feet makes a saving throw, you can use your reaction to impose disadvantage on the saving throw.

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