Base Class: Barbarian
For some barbarians, rage is a means to an end - that end being violence. Those who choose the Path of the Berserker, learned to turn their rage into a frenzy, allowing the berserker to push their body to their physical limits, but at the risk of their own health and well being. Due to this frenzy, berserkers are known to be an unstoppable force on the battlefield instilling fear and chaos to all who stand their way.
<The intention of this variant of the Path of the Berserker was to improve the shortcomings of the official subclass while maintaining the risk vs reward component without having it become too punishing in the later levels.>
Frenzy
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make the attack action as a bonus action on each of your turns. When your rage ends, you must succeed a DC 20 Constitution saving throw or you suffer one level of exhaustion.
Mindless Rage
At 3rd level, while raging you gain resistance against psychic damage and cannot be charmed or frightened. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.
Unrelenting Hatred
Beginning at 6th level, once per day when you finish a short rest, you can reduce your exhaustion level by 1.
In addition, you also become proficient in intimidation skill if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses intimidation.
Intimidating Strike
Beginning at 10th level, when you land a critical hit or kill a creature with a weapon attack, you can choose up to 6 creatures within 30 feet of you, that can see or hear you to make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Strength or Charisma modifier) or be frightened of you for 1 minute. Each frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
When you use this feature you cannot use it again until the start of your next turn.
Ruthless Retaliation
Starting at 14th level, when you take damage from a creature, you can use your reaction to make a weapon attack against that creature if you are within 5 feet it. If you are in a frenzy, you can move up to half your movement towards that creature before making your attack.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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2/7/2020 8:04:09 AM
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64
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0
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1.0
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Coming Soon
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After some play testing, me and my group found that there were a number of issues with a couple of features. This is the most current updated version.
Thanks, be sure to up vote the subclass if you really like. It really helps make content like this stand out where there's an over saturation of variants.
Also, after I get some play testing with this subclass I might make some additional balance changes. Currently the only thing I can think of that "might" need to nerfed would be the level 10 feature. If that turns out to be too much, I'll likely reduce the fear effect from 1 minute with additional saves at the end of each of their turns to until the start of their next turn.
you did it. you fixed the berserker. thank you.