Monk
Base Class: Monk

It's an archer monk, yo 

Additional Monk Weapons

At 3rd level, you gain proficiency with longbows. In addition, shortbows, darts, and longbows count as monk weapons for you. 

Improved Deflect Missiles

At 3rd level, when you spend 1 ki point to make a ranged attack using Deflect Missiles, if you were hit by a shortbow or longbow and are holding one of those weapons, the range of the attack is the same as the range of the weapon you are wielding.

Flurry of Arrows

Also at 3rd level, immediately after you make a ranged attack using the Attack action on your turn, you can spend 1 ki point to make an additional ranged attack as a bonus action.

Trick Shots

At 6th level, your ki allows you to target weak areas of your opponents to impose disadvantages to them. Whenever you hit a creature with a ranged attack, you can spend 1 ki point to impose one of the following effects on that target:

  • Disarm: It must succeed on a Strength saving throw or drop one item of your choice that it is holding at its feet.
  • Distract: It can't take reactions until its next turn 
  • Push: It must make a Strength saving throw or be pushed up to 15 feet away from you. 
  • Trip: It must succeed on a Dexterity saving throw or be knocked prone. 

You can only use one trick shot per attack. 

Volley

At 11th level, you can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack role for each target.

Storm Arrow

At 17th level, you can spend 6 ki points to cast swift quiver.

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