Base Class: Barbarian
After a number of occasions angrily having to resort to melee, a rage filled Sorcerer has developed barbaric traits and their font of magic follows suite. Based off the Path of the wild soul, Angry Energy is for those chaotic Sorcerers who are little too liberal with their spell casting and get really angry about it.
It’s a Sorcerer/Barbarian specific subclass and is designed as a chaotic second wind of magic.
Angry energy
When you run out of spell slots and Sorcery points, you turn sour.
Your wellspring of magic gets tainted by your angry energy and an aura begins to glow around you.
You can pick the colour and behaviour of the aura. While it is surrounding you, you have disadvantage on stealth checks.
The aura dissipates after you rage.
Raging Sorcery
When you enter a rage, you uncontrollably spill a bunch of magic everywhere.
Roll on the Raging Sorcery table to determine the magical effect produced.
When your rage ends, you suffer one level of exhaustion.
If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.
| d8 | Effect |
|---|---|
| 1 | Thunderous energy bursts from you. Each creature within 30 feet of you takes 1d10 force damage. |
| 2 | You teleport up to 20 feet to an unoccupied space you can see. Until your rage ends, you can activate this effect again on each of your turns as a bonus action. |
| 3 |
You conjure 1d4 intangible spirits that look like flumphs in unoccupied spaces within 30 feet of you. Each spirit immediately flies 30 feet in a random direction. At the end of your turn, all spirits explode and each creature within 5 feet of one or more of them must succeed on a Dexterity saving throw or take 2d8 force damage. |
| 4 | Arcane energy enshrouds the creature next to you. Until your rage ends, they gain a +1 bonus to AC. |
| 5 | Thick fog forms around you: until your rage ends, the area within 10 ft cube of you is difficult terrain. |
| 6 | Arcane energy taps into the minds of those around you. Each creature within 30 feet of you must succeed on a Wisdom saving throw or you see a glimpse of the creature’s thoughts, learning anything about it that the DM decides. As a result, the creature has disadvantage on attack rolls against you until the start of your next turn. |
| 7 | Lightning weaves around a weapon of your choice you are holding. Until your rage ends, your weapon deals lightning damage instead of its bludgeoning, slashing, or piercing damage, and it gains the light and thrown properties with a normal range of 20 feet and a long range of 60 feet. If you drop the weapon or throw it, the weapon disappears. It’s gone forever. |
| 8 | A beam of brilliant light lances from your chest in a 5-foot-wide, 60-foot-long line. Each creature in the line must succeed on a Constitution saving throw or take 2d8 radiant damage and be blinded until the start of your next turn. |
Panic Armour
At 6th level, after you run out of spell slots and Sorcery points, your angry and panicked wellspring cracks open and forms an icy hard shell around you.
Your AC increases by 2 + your proficiency.
The thick ice surrounding you faintly glows an angry, pulsating blue. You take 1d4 of cold damage at the end of your turns and you have disadvantage on all dexterity checks and saving throws.
The ice armour melts after you have raged.
Lashing out
At 10th level, the angry energy surging around you lashes out.
When any creature forces you to make a saving throw or even talks to you to while you are raging, you can use your reaction to deal 3d6 force damage to that creature.
Anger Management
At 14th level, you have learned how to channel your angry energy, sort of.
While you are raging, as a bonus action, you can reroll on the Raging Sorcery table, replacing your current effect with the new one.







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Posted Dec 28, 2020That makes complete sense. Thank you
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Posted Dec 27, 2020Heya!
This is a subclass I specifically designed for a level 5+ Sorcerer who has multiclassed as a Barbarian.
You are correct in that it does not work at all as a pure Barbarian subclass as it comes with zero spells or slots =)
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Posted Dec 26, 2020Is this subclass supposed to have access to sorcerer spells at all? How would he expend spell slots without them?