Base Class: Druid
This Subclass is granted in granted to those who pledge there souls to The Goddess of Death. Grants The Hand Of Death homebrew.
Bonus Cantrip
When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.
Hand Of Death
Unlock the Hand Of Death Spell.
Power Increase
Your Character has gotten stronger(Proficency in Athletics) faster(Increase in dex} and smarter(Increase in WIs).
Land’s Stride
Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.
Nature’s Ward
When you reach 10th level, you can’t be charmed or frightened by elementals or fey, and you are immune to poison and disease.
Nature’s Sanctuary
When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.
The creature is aware of this effect before it makes its attack against you.
Bruh, just bruh.
stronger faster smarter better 🗣️
I checked and there is a homebrew "Hand of Death" spell made by the same person as this subclass, so it's obviously the one intended. It's basically a 5th level insta-kill spell. It's pretty unbalanced, but the main thing I want to bring up is it's a 5th level that this subclass gives at, according to its placement, somewhere from 2nd to 6th level. You get a spell that you can't even cast at your current level.
I can't decide what works best here. Is it the spell listed without a spell description? Is it the ability score increases with no numbers given? Is the fact that this is mostly a circle of land druid? A+ **** the haters.
I'm just wondering how exactly this is supposed to relate to death.
How do the abilities relate to an "Acolyte of Death"? Why are the interactions with elementals, fey, beasts, and magical plants? Aren't undead and celestials much more suited?
Also in case this class is designed for DnD 5e, "Hand of Death" is no longer a spell in that system.
I would STRONGLY advise against granting an increase in Dexterity/Wisdom at assumingly level 2. For once, it's a rather uninteresting ability that won't make you feel like you're playing a special class and further, that's what the levels at which you can choose ASIs/Feats are for.
If you fear, that difficult terrain will be an obstacle in a campaign, an earth genasi will help you overcome it already at level 1 instead of having to wait until level 6.
So basically it is Circle of the Land but Nautral Recovery and Circle Spells are swapped with Hand of Death and Power Increase.
Everything else is copy paste and the only two of homebrew things here are porly written. The author didn't even stated on which level you get those perks, like it could be 2nd or 3rd, you will not know. Hand of Death is so much weaker than Circle Spells because you get one spell, when you could get 2 every 3 levels. About 2nd homebrew perk you will not figure out what it gives you, I mean, proficency in Athletics is self explenatory but Increase in Dex an Wis is kinda intriguing because you may not know if you get +1, +2, +3, +4 etc. It's not stated there
Also the subclass is named "Acolythe of Death" I'm not gonna judge if it suits druid or not, but I'm totally gona judge the fact that outside of Hand of Death nothing here suits an Acolythe of DEATH. I thought that there will be some necrotic damage or anything, but no it's Circle of the Land but worse.
This subclass lacks basic information needed. I assume Hand of Death and Power Increase are gained at level 2, but it does not say.
I assume the Hand of Death spell is listed somewhere as homebrew.
Power Increase does not actually say what it does. Does it give you an increase to your Dexterity score?
Nature's Ward comes from Circle of Land and the charmed/frightened effect is basically useless since fey and elementals are rare and even more rarely use those abilities. Immunity to poison and disease is pretty good.
Nature's Sanctuary also comes from Circle of Land and is basically useless. Characters at level 14 do not fight beasts and plants. This would be pretty good at level 2, but is worthless at level 14.