Base Class: Druid
Druids of the circle of the Hunt are primal, fierce and wild. Their orders gather together to engage in grand hunts of beast, man, or monster. Their way of life is one of grim excitement, often throwing caution to the wind in order to pursue adventure. Their predatory nature can lead them to seclusion in some cases, but in others leads them to find a pack to call their own.
Fierce Shapes
At 2nd level when you choose this subclass you gain proficiency with the longbow and a one handed melee weapon of your choice.
Additionally before you use an action while in wild shape, you can choose to return to your original form to perform the action, then at the end of the action, you revert to your previously chosen wild shape. the wild shape ends if you do not return at the end of your action.
Bonus spells
At third level choose between zephyr strike and hail of thorns. These count as druid spells for you
Primal Wrath
Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Additionally, you can add your spellcasting modifier to the AC of your wild shapes
Cunning tactics
At 10th level, When in wild shape, you no longer provoke opportunity attacks from creatures that are larger than you and attacks are at advantage when an ally is within 5ft of a creature
Wild hunt
By 14th level, When you wild shape into a creature, you can target up to 2 other willing targets, and your wild shape changes them into a beast of equal or lower CR
Previous Versions
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