Base Class: Fighter
This mighty warrior wields two shields with ease! Armed with the power of improved defense, a juggernaut is an unstoppable force in battle that keeps enemies eyes on them at all times.
Shield Warrior
Starting at 3rd level, you can carry two shields at once. Each shield grants you the normal +2 bonus to AC, for a total bonus of +4 while carrying two shields. You can also use a shield you're carrying to make a melee weapon attack. A shield you're carrying is a martial melee weapon with the light property that deals bludgeoning damage equal to 1d4 + your Strength modifier on a hit. This damage increases to 1d6 at 5th level, 1d8 at 11th level, and 1d10 at 17th level.
Additionally, you can choose a second option from the Fighting Style class feature. This choice must be either the Protection or Two-Weapon Fighting style.
Adaptive Bulwark
At 7th level, you become a master of using your shield to protect yourself or to protect others. Choose one of the following options, which you can only use while holding a shield; you gain the other option when you reach 18th level in this class:
- When you take damage other than psychic damage from a source that you can see, you can use your reaction to take half damage instead.
- When you use the Protection Fighting Style to impose disadvantage on a creature's attack roll, you impose disadvantage on all attacks the creature makes against that creature until the end of its turn.
Shield Slide
At 10th level, you have adapted your shields to strap to your feet for protection and mobility. While traveling through difficult terrain, you can move at normal speed. Additionally, your walking speed is doubled while moving downhill.
Unstoppable Juggernaut
Also at 10th level, your shield strikes are imbued with unrelenting force. When you hit a creature with a shield attack, that creature must make a Strength save with a DC equal to 8 + your proficiency bonus + your Strength modifier. On a failed save, that creature is pushed up to 10 feet in a direction you choose. If you've moved 20 feet in a straight line this turn, you can knock a creature prone when it fails this save, instead of pushing it up to 10 feet.
Reactive Defender
Starting at 15th level, you gain an additional reaction while carrying two shields. You can only use this reaction to use an option granted by your Adaptive Bulwark feature.
Improved Bulwark
When you reach 18th level, you gain the other option you didn't choose for the Adaptive Bulwark feature at 7th level.
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2 issues
Shield warrior doesn't let you choose the second fighting style in character creation.
Adaptative bulwark doesn't let you choose its options (they should have a name for being able to do it I think).
Oh, I know! Put spikes on the shields! And just for good measure, light the whole thing on fire. Flaming spike shield!
And be a Goliath.
Wow, that's a scary mental picture.
Why does adding someone else's creation require a subscription? I loved the whole Juggernaut concept, but I can't add it.
Yes, but who in the world is going to give their player, who they knew could use two shields, two +3 shields?
However, two +3 shields, +3 plate, ioun stone of protection, ring of protection, and cloak of protection gives you AC 35, before you cast Shield and get the cleric to cast Shield of Faith on you - AC 42!
I mean, I wrote (and published) some feats around this a while ago, but I specifically made sure the Shields didn’t stack specifically.
Isn't there a Problem with the level 7 feature's second option?
It only works with the protection fighting style, but you do not have that style guaranteed.
Or am I missing something?
Yeah, I also wondered if a +1 shield granted bonuses to AC, attack, and damage. Great efficiency for a player if so.
My concern is in dealing with this player when they first start. Plate plus two shields gives 22 AC, which is pretty wild at 3rd level. That evens out over time, of course, but untouchable PCs can be frustrating for a GM, even when it's expected.
What if they’re wielding two +3 Shields? Does that give them a +10 to AC?
Keep in mind that Shield Warrior only gets that powerful in tier 4. D&D designers, like Mike Mearls in Mike Mearls’ Happy Fun Hour, have said that game design gets a little wonky at those levels. You’re tier 4! Your friends are calling down meteors from the sky, ceasing to age, asking their god for help all the time! I think wielding two d10 weapons with a +4 to AC is perfectly fine.
Side Note: I love the subclass, however, when I think of a Juggernaut, I think of an unstoppable wall of muscle and metal. This why Shield Slide is jarring. When it comes to a mobility feature, I would think about negating being pushed or pulled around the battlefield, advantage against being knocked prone.
Is it just me, or is dual-wielding d10s that also give you a +4 bonus to AC a little overpowered?