Fighter
Base Class: Fighter

This mighty warrior wields two shields with ease! Armed with the power of improved defense, a juggernaut is an unstoppable force in battle that keeps enemies eyes on them at all times. 

Shield Warrior

Starting at 3rd level, you can carry two shields at once. Each shield grants you the normal +2 bonus to AC, for a total bonus of +4 while carrying two shields. You can also use a shield you're carrying to make a melee weapon attack. A shield you're carrying is a martial melee weapon with the light property that deals bludgeoning damage equal to 1d4 + your Strength modifier on a hit. This damage increases to 1d6 at 5th level, 1d8 at 11th level, and 1d10 at 17th level.  

Additionally, you can choose a second option from the Fighting Style class feature. This choice must be either the Protection or Two-Weapon Fighting style.

Adaptive Bulwark

At 7th level, you become a master of using your shield to protect yourself or to protect others. Choose one of the following options, which you can only use while holding a shield; you gain the other option when you reach 18th level in this class:

  • When you take damage other than psychic damage from a source that you can see, you can use your reaction to take half damage instead.
  • When you use the Protection Fighting Style to impose disadvantage on a creature's attack roll, you impose disadvantage on all attacks the creature makes against that creature until the end of its turn.

Shield Slide

At 10th level, you have adapted your shields to strap to your feet for protection and mobility. While traveling through difficult terrain, you can move at normal speed. Additionally, your walking speed is doubled while moving downhill. 

Unstoppable Juggernaut

Also at 10th level, your shield strikes are imbued with unrelenting force. When you hit a creature with a shield attack, that creature must make a Strength save with a DC equal to 8 + your proficiency bonus + your Strength modifier. On a failed save, that creature is pushed up to 10 feet in a direction you choose. If you've moved 20 feet in a straight line this turn, you can knock a creature prone when it fails this save, instead of pushing it up to 10 feet.  

Reactive Defender

Starting at 15th level, you gain an additional reaction while carrying two shields. You can only use this reaction to use an option granted by your Adaptive Bulwark feature. 

Improved Bulwark

When you reach 18th level, you gain the other option you didn't choose for the Adaptive Bulwark feature at 7th level. 

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