Base Class: Druid
Druids of the circle of the Hunt are primal, fierce and wild. Their orders gather together to engage in grand hunts of beast, man, or monster. Their way of life is one of grim excitement, often throwing caution to the wind in order to pursue adventure. Their predatory nature can lead them to seclusion in some cases, but in others leads them to find a pack to call their own.
Fierce Shapes
At 2nd level when you choose this subclass you gain proficiency with martial weapons. Additionally, before you use an action while in wild shape, you can choose to return to your original form to perform the action, then at the end of the action, you revert to your previously chosen wild shape. the wild shape ends if you do not return at the end of your action.
Additionally you can add your Wisdom modifier to your AC, Attack and damage rolls you make while in wild shapes.
Expanded Spell List
Circle of the hunt lets you choose from an expanded list of spells when you prepare a druid spell. The following spells are added to the druid spell list for you.
Circle of the Hunt Expanded Spells
| SPELL LEVEL | SPELLS |
|---|---|
| 1st | Hunter's Mark, Zephyr Strike |
| 2nd | Cordon of Arrows, Misty Step |
| 3rd | Conjure Barrage, Fear |
| 4th | Dimension Door, Greater Invisibility |
| 5th | Steel Wind Strike, cone of cold |
Extra Attack
Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn and if you aren't currently in your wild shape.
Wild hunt
At 10th level, When in a wild shape and you revert to your own form to take the attack action with a melee weapon, you can use your bonus action to take the attack action in your wild shape.
Apex shapes
By 14th level, while in your wild shape, your hit point maximum equals the hit point number the stat block of your current wildshape or four times your Druid level, whichever is higher. Additionally, when you deal damage with an attack in your wild shape, you deal an additional 1d6 damage
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8/13/2020 2:25:38 AM
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