Bard
Base Class: Bard

Through acts of great performance and with the utilization of their magical disguises, members of the College of Masks have learned to draw on the powers of the creatures they portray. The masks they carry with them represent the faces of various persons and creatures one might encounter in the world, and portraying them is everything to these bards. They perform these creatures so well that they are able to take on part of their characteristics when portraying them, giving the bard some of their abilities to use for themselves. 

Concealing Persona

Also at 3rd level, you learn how to craft and maintain magical masks depicting creatures and people of various types and power. While you are wearing a mask, you can draw on some of the power of the mask’s persona, granting yourself unique benefits. The list of available masks can be found at the end of this subclass.

Any benefits gained from a mask is present only for as long as you wear that particular mask. If a mask grants you the knowledge of new spells, you only know them as long as you wear the mask, and you must expend a spell slot to cast them unless stated otherwise or if the spell is a cantrip. These spells count as bardic spells for you as long as you are wearing the appropriate mask, and any new cantrips doesn’t count against your number of cantrips known.

When you join this College, you learn how to create 2 masks of your choice, and you learn a 3rd at 6th level and a 4th at 14th level. When you learn to create a new mask, you may replace a previously learned mask with a new one. 

Creating a mask requires 8 hours of work, 100 gold pieces worth of materials, a recipe that you know, and a successful woodworking tools check. When you have created a mask, the mask is uniquely tied to you, meaning that no other creature can use the masks you have crafted. These masks offer more potent abilities when you reach 6th level with this class in addition to those already granted by the mask, as you gain a greater understanding of the nature of the various creatures depicted on your masks. In order to get the extra abilities at level 6, 16 hours of time, 200 GP, and a tools check is required. A failed tools check when trying to build a mask will result in requiring to pour an extra 4 hours and 25 gold pieces into the mask building. 

Equipping a mask requires a bonus action. Switching a mask requires a bonus action. 

Aiding Persona

Starting at level 6, every time anyone uses your bardic inspiration on a Charisma related roll, such as saving throws, attack rolls, intimidation, persuasion, performance, and deception, they get advantage on the roll (Unless it's for an attack roll), and your proficiency bonus is added to their roll.  

Myriad of Masks

At 14th level, your masks can meld together, creating new visages. You can now wear two masks at the same time, letting them merge together, giving you the benefits of both while wearing only one. If you use your bonus action to switch out a mask, you can only switch out one of the two masks you are wearing.

Bonus Proficiencies

When you join the College of Masks at 3rd level, you gain proficiency with the disguise kit, and the Deception skill. You also gain proficiency with one of the following tools: leatherworker’s tools, woodcarver’s tools, or painter’s supplies.

Leatherworker's Tools

You gain proficiency with leatherworker's tools

Painter's Supplies

You gain proficiency with painter's supplies

Woodcarver's Tools

You gain proficiency with Woodcarver's Tools.

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