Monk
Base Class: Monk

A terrible hate burns in the heart of the arcanopath monk. While some may hate with all their hearts, impotently, the arcanopath encompasses their fury, and learns to use it. The arcanopath's meditations utilize the Rule of Arcalos, and its methods of confronting a spellcaster. Once a monk begins to learn the art of the arcanopath, he can never expect safety in the presence of spellcasters again. But the reverse is also true.

Strike of Confusion

Starting when you choose this tradition at 3rd Level, you can manipulate your ki to disrupt the flow of magic in your enemies. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following Effects on that target:
* It must succeed a Constitution saving throw or be deafened.
* It must succeed a Dexterity saving throw or be muted.
* It can't make reactions that use magic, or spell-like abilities, until the end of your next turn.

Deflect Spells

At 6th level, you gain the ability to deflect magic used against you. You can use your Reaction to deflect the when you are hit by a ranged spell Attack. When you do so, the damage you take from the Attack is reduced by 1d10 + your Wisdom modifier + your monk level. At 11th level, If you reduce the damage to 0, you can reflect the spell back at its original caster, as part of the same Reaction. You must finish a Short or Long Rest before you can use this feature again

All-Seeing Eye

Beginning at 11th level, you can enter a special meditation that allows to see through magic around you. At the end of a Long Rest, you gain the effect of a True Seeing spell that lasts until the start of your next Long Rest (the spell can end early as normal).

Strike of Oblivion

At 17th level, you gain the ability to temporary unravel the minds of your foes. When you hit a creature with your Unarmed Strike, you can spend 5 ki points to erase the memory of your target do 1d4 rounds. During this time, your victim gains the following Effects:
* It can't identify creatures as friend or fore.
* It can't cast spells or use spell-like abilities.
* It is frightened.
* It makes actions and saving throws with disadvantage.
You can have only one creature under the effect of this feature at a time.

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