Barbarian
Base Class: Barbarian

We all know those guys with over sized swords. They are intimidating to their enemies and ridiculed for overcompensation by their friends. So I decided to put them into subclass for your enjoyment.

This subclass solely focuses on dishing out more damage. The names of the techniques reflect old feats but actually do very different things.

Power Attack allows you to deal critical damage with your next attack. This also makes the reckless attack feature a bit more useful. Using a bonus action this doesn't work well with dual wielding which is intentionally. After all this class should wield gigantic weapons ! ;)

Cleave gives you the option to attack opponents in a different way. This works very well against enemies with high AC and low Dexterity saves.

Greater Cleaving Attack is basically the same as the rangers whirlwind attack.

Giant Weapon

Starting when you choose this path at 3rd level, you can wield weapons of improbable large size while raging. During this time you may wield a two-handed melee weapon with one hand. Your one-handed versatile melee weapons count a being wielded two handed. And finally you may wield truly gigantic two handed melee weapons. Those over sized weapons cost 5-10 times the regular price (DM judges) and deal an extra D6 of damage. If wielded outside of your rage or by anyone else, they impose disadvantage on all attack rolls. For purposes of "Great Weapon Mastery" all normal sized weapons don't count as heavy weapons anymore during this time.

Power Attack

Beginning at 6th level, you can use your bonus action to charge up your next attack with an over dramatic exaggerated swing. On a hit you automatically deal critical damage.

Cleaving Attack

Beginning at 10th level, your attacks are so powerful that normal defenses don't help against your blows as armor and shields crumble under the sheer power of your weapons. You can choose for each melee attack to turn it into a cleaving attack which does not require an attack roll. Enemies attacked by this have instead a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failure they take damage as if hit by you.

Greater Cleaving Attack

Starting at 14th level, you may, as an action make one melee attack against each enemy within 5ft of you. These attacks can be combined with Cleaving Attack or Power Attack.

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