Bard
Base Class: Bard

The bard Tradition of Villr focuses on nature for the sake of art and knowledge. Its music resembles the natural compositions the sounds make in the wild. A villr bard leans on the guidance of nature and animals. In time, the villr bard becomes a master of nature, able to unleash its true powers through music and other forms of art.

Bonus Proficiencies

When you join the Tradition of Villr at 3rd level, you gain proficiency with Animal Handling, Nature and Survival skills.

Friend of the Wilderness

Also at 3rd level, you gain the following features:

  • You can cast Animal Friendship spell at will.
  • While making an Animal Handling check, you can perform for the beast and use double your proficiency. Beasts with an Intelligence greater than 4 can be calmed, or even tamed by this.

Inspired to Survive

Starting at 6th level, you can now add your bardic inspiration on all survival checks without expending a use. Additionally, you can give your bardic inspiration to creatures making death saves, even after they know the result of the roll.

Song of Awakening

At 14th level, you learn to play the Song of Awakening. As an action, you start to sing or play the song with your voice or your instrument. A natural area within 150 feet radius awakens to your call. During your turn, you can make one of the following effects take place for 1 minute within the area:

  • You can cause vegetation to grow, and turn an area of 20-feet-squared into difficult terrain.
  • Roots can sprout out and attempt to trip a standing creature, or restrain a creature that is prone, on a failed Strength saving throw against your spell save DC. The creature remains restrained for a number of turns equal to your Charisma modifier.
  • A tree can move its branches and give half-cover to a creature near it, or make a melee weapon attack to a creature with your spell attack, dealing 3d6 bludgeoning damage on a successful hit.
  • Animals can heed your call and a beast of up to 1 CR (roll 1d4 to determine if 1/8, 1/4, 1/2, or 1) can appear anywhere within the field, under your control.

You have to keep taking your action to play the song for each one of your turns to continue the feature. It ends if the song stops because of any reason.

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