Base Class: Bard
Bards trained in the college of masks are master entertainers. They captivate with their wit and expressive body language as much as their songs and stories. Masked bards often specialize in expressive showmanship, theater, and tricks of misdirection. As they grow in ability, masked bards incorporate more of their magic in their performances. It is a rare individual who has mastered both such dynamic flair and such unassuming subtlety as these performers.
Legerdemain
at 3rd level, you learn how to misdirect and disguise your casting magic by integrating it with your natural movements and speech. Your verbal and somatic components, while still required to cast spells, are now unnoticeable to anyone not intently watching you, and you gain advantage on any stealth, deception, or sleight of hand checks made to conceal them from creatures that are watching. You also gain proficiency in the disguise kit.
Vivid Performance
When you give another creature bardic inspiration, you can cast a cantrip at it's lowest level of effect as part of that bonus action. (Cast the cantrip treating it's effect as if you are a level 1 character.)
Muse's Masks
Starting at 6th level, you gain the knowledge to craft enchanted masks or face-paints out of mundane materials, each style of mask has a different effect. You can create a mask during a short rest, or a set of masks during a long rest. The masks only provide magical abilities if worn by a bard of the college of masks. You can only receive the benefit of one mask per long rest.
The Fool
All investigation checks to discern that any illusion spells you cast aren't real have disadvantage, and once per long rest, you may immediately regain an expended spell-slot used to cast an illusion spell.
The Hero
You add your charisma modifier to to wisdom, strength, and dexterity saving throws.
The Villain
You gain proficiency with the following skills: stealth, acrobatics, and sleight of hand. If you already have proficiency in any of these skills, it becomes expertise instead. (Double your proficiency bonus.)
Grand Theatrics
At 14th level, wearing a mask augments your bardic inspiration, each in different ways:
The Fool
Whenever you cast an enchantment or illusion spell of level 1 or above on a creature, and one or more targets of the spell fails their first saving throw against the spell by 5 or more, you regain a use of bardic inspiration and can immediately give it to a creature as a free action.
The Hero
Anyone you give an inspiration dice to can expend it to heal themselves for the number of hit-points rolled on the dice. You can spend a bonus action to heal yourself this way by expending a dice as well.
The Villain
You may expend an inspiration dice to succeed on a concentration check when you would fail, or to continue to maintain the effects of a concentration spell that you have stopped concentrating on for 1 round. A spell can only be extended this way once.
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