Monk
Base Class: Monk
(a subclass based on the gods of destruction from the dragonball franchise) you have learned to harness both your ki and the divine ki of the gods, unlocking the power of destruction itself.
Ki Blasts
When you choose this mastery at 3rd level you learn to project your ki into blasts to harm your enemies.
 As an attack on your turn you may expend 1 ki point to fire a blast of pure ki at an enemy within 20 feet.
 The blast deals radiant damage equal three times of your martial art die, and uses Wisdom as it's attack modifier.
 The damage increases accordingly with your martial art dice shown in the Monk table from the PHB. At 11th level the
 range doubles. This attack counts as attacking with a monk weapon.
Ki Aura
Starting at 3rd level your understanding of Ki has allowed you to manifest it in an aura and soften blows from your foes,
 so long as you have ki points not spent, when you are attacked you can manifest your ki around you to only take half as
 much damage as you would have taken. 
Ki Beam Attack
Starting at 6th level, you can spend a minimum of 2 ki points to fire a ki blast is shaped like a corkscrew and punches
 through targets. The attack additionally deals piercing damage in addition to its normal radiant damage. Attacks made,
 drill through a straight line that is in a 5 by 30 ft. line, your opponent can make a Dex. save to take half damage instead,
 and if an opponent is directly behind the initial target then the attack damages the first target it hits and if it
 reduces the creature or object to 0 hp, it punches through them and deals the remaining damage, if any, to the second target.
 you can spend additional ki points, minimum 2, to increase the line's size by "1 by 5ft." .
 Hakai
Starting at 11th level, you have learned to tap into the potent power of destruction itself, you can spend 4 or more Ki points
 to launch an orb of destructive energy from the palm of your hand, dealing Necrotic damage equal to two times your martial
 arts die, if a creature or object is reduced to 0 hp it is destroyed, leaving no remains and can not be raised from the dead.
 a creature that is hit by this attack can make a DC20 Strength check or DC20 Constitution check, their choice, on a
 successful save the attack is negated and the orb destroyed, on a failed save they are engulphed by the orb.
Master of Migatte no Gokui
Starting at 17th level you have perfected your control over the godly powers of destruction and have begun to surpass the
 limits of normal mortals, moving at unnatural otherworldly speeds, when attacked you can use your reaction to
 avoid the attack and move out of the way of it, you can not do this if you are restrained or there is not enough room to
 move.
Starting at 20th level you can unleash your full power pushing your self to your limits and beyond, on the start of each of
 your turns you regain 1 ki point, if your current hp is lower than your AC you have advantage on all saves and checks
 toward yourself. This includes both if caused by yourself or by other characters and creatures.

Ki Blast

When you choose this mastery at 3rd level you learn to project your ki into blasts to harm your enemies. As an attack on your turn you may expend 1 ki point to fire a blast of pure ki at an enemy within 20 feet. The blast deals radiant damage equal three times of your martial art die, and uses Wisdom as it's attack modifier. The damage increases accordingly with your martial art dice shown in the Monk table from the PHB. At 11th level the range doubles. This attack counts as attacking with a monk weapon.

Ki Aura

Starting at 3rd level your understanding of Ki has allowed you to manifest it in an aura and soften blows from your foes, so long as you have ki points not spent, when you are attacked you can manifest your ki around you to only take half as much damage as you would have taken. 

Ki Beam Attack

Starting at 6th level, you can spend a minimum of 2 ki points to fire a ki blast is shaped like a corkscrew and punches through targets. The attack additionally deals piercing damage in addition to its normal radiant damage. Attacks made, drill through a straight line that is in a 5 by 30 ft. line, your opponent can make a Dex. save to take half damage instead, and if an opponent is directly behind the initial target then the attack damages the first target it hits and if it reduces the creature or object to 0 hp, it punches through them and deals the   remaining damage, if any, to the second target. you can spend additional ki points, minimum 2, to increase the line's size by "1 by 5ft." .

Hakai

Starting at 11th level, you have learned to tap into the potent power of destruction itself, you can spend 4 or more Ki points to launch an orb of destructive energy from the palm of your hand, dealing Necrotic damage equal to two times your martial  arts die, if a creature or object is reduced to 0 hp it is destroyed, leaving no remains and can not be raised from the dead. a creature that is hit by this attack can make a DC20 Strength check or DC20 Constitution check, their choice, on a successful save the attack is negated and the orb destroyed, on a failed save they are engulphed by the orb.

Master of Migatte no Gokui

Starting at 17th level you have perfected your control over the godly powers of destruction and have begun to surpass the limits of normal mortals, moving at unnatural otherworldly speeds, when attacked you can use your reaction to avoid the attack and move out of the way of it, you can not do this if you are restrained or there is not enough room to
 move.
Starting at 20th level you can unleash your full power pushing your self to your limits and beyond, on the start of each of your turns you regain 1 ki point, if your current hp is lower than your AC you have advantage on all saves and checks toward yourself. This includes both if caused by yourself or by other characters and creatures.

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