Paladin
Base Class: Paladin

Those who take the responsibility of being a bulwark of society. Have decided to take on the full rsponsability of defending said society. may they be called Vigilante or Protectors, they always answer the call for protection. They take upon themselves the damage done to others or heal the wounds of those they couldn't guard. Such is the job of those bulwark, defending the world they live in reguardless of where the danger comes from.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Bulwark Spells
Paladin Level Spells
3rd Sanctuary, Shield
5th Lesser Restoration, Warding Bond
9th Beacon of Hope, Spirit Guardians
13th Resilient Sphere, Guardian of Faith
17th Greater Restoration, Mass Cure Wounds

Channel Divinity

When you take this oath at 3rd level, you gain the following Channel Divinity options.

Protect the Weak. As a bonus action, you bolster your comrades with an aura that grants them a +3 bonus to their armor class as long as they are within 10ft of you. This bonus last until the end of your next turn. At 18th level the distance of the aura is 30ft.

Weight of the Realm. As a reaction, you can take the damage an ally within 30ft of you would be receiving as if you had taken the hit.

Divine Bulwark

Starting at 7th level, when an ally is within 5 feet of you, You help that ally by using your shield to protect him. You give him the benefit of half cover which grant a +2 bonus to his armor class.

Healing Surge

Starting at 15th level, You can expend hit dice, as an action, as if you were taking a short rest.

Bulwark of the Realm

At 20th level, you take the weight of the realm on your back. You can use your action to gain the following benefits for 1 hour:

  • You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
  • Your allies have advantage on strength, dexterity and constitution saving throws while within 30 feet of you.
  • Your Divine Bulwark ability extends up to 30 feet of you.

This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.

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