Base Class: Ranger
Blessed Rangers have been chosen by the gods to act as guardians and to become radiant champions of good or stout foes of encroaching evil. A Blessed Ranger takes up a divine oath to seek out and eliminate the evils that plague the mortal realm, much as a paladin does. Whether a devote worshipper of a deity or a chosen avatar of celestial powers, Blessed rangers channel divine magic along with their keen natural instincts to track down and terminate evil at all costs.
Blessed Ranger Spells
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Blessed Ranger Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Blessed Ranger Spells
RANGER LEVEL | SPELL |
---|---|
3rd | guiding bolt |
4th | healing word |
5th | spiritual weapon |
9th | revivify |
10th | mass healing word |
Celestial Guidance
At the 3rd level, you gain the Guidance and Resistance cantrips.
Divine Strike
At 7th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 12th level, the extra damage increases to 2d8. And when you reach the 16th level, the extra damage increases to 3d8.
Blessed Healer
Beginning at 11th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 5 + the spell’s level
Guardian's Spirit
Starting at 15th level, you can dodge in unforeseen ways, with wisps of radiant light around you. Whenever a creature makes an attack roll against you and doesn't have advantage on the roll, you can use your reaction to impose disadvantage on it. You must use this feature before you know the outcome of the attack roll.
Comments