Base Class: Rogue
The party is certainly shocked to find out that the normal sized humanoid they thought that they knew was in fact, two goblins in a trench coat. However, these sneaky industrious finks have found a way to make this odd situation work to their advantage.
Too Many Hands
Starting at 3rd level, you can have advantage on Steal (sleight of hand) checks.
PANIC!
When you choose this archetype at 3rd level, Whenever you take damage you can use your reaction to split and go in two directions at once. This grants you the effects of disengage and allows both goblins to move up to the full movement speed each.
While split each Goblin has half of the remaining hit points. They still share the same initiative and do not get any more attacks than normal (They are still only one character), but so long as both have weapons either one can attack. While split they count as an ally for the purpose of sneak attack. Attacks of opportunity against them have disadvantage. They cannot regain Hit Points by any method until they use one action to rejoin.
Cut some eye-holes!
Starting at 9th level, you have advantage on all Perception and Investigation checks. You may also use Goblin Dark vision if the race they were posing as didn't already have better than 60 feet night vision. You also cannot be surprised.
While separated through "PANIC!" they loose advantage, but their total modifier for all Intelligence(Investigation) checks and Wisdom(Perception) Checks are doubled.
Bickering!
By 13th level, you goblins have grown different enough that they have learned new skills. Gain proficiency in three new skills.
While the goblins are split using "PANIC!" Their constant arguing is enough to confound any foe. use a bonus action to force enemies to make a wisdom saving throw. The DC is 8+Proficiency bonus+Charisma. Unless they have proficiency is performance, persuasion, or deception, then they may double they may calculate the DC as 8+Proficiency+(one of Performance, persuasion, or deception). On a failed save, the target has a disadvantage on all attack rolls. On a successful save, they enemy has disadvantage on attack rolls against all targets except your goblins. They may make a new Save at the end of each turn. if the target makes their save AFTER having failed their save at least once, the will automatically succeed on saves against this effect for the next 24 hours.
GOTCHYA!
When you reach 17th level, you have become adept at playing off people's surprise at your strange nature. When you attempt to attack a creature, it must make a wisdom saving throw versus 10 + your charisma bonus UNLESS you have Expertise in Performance or Deception, then the DC is calculated as 8 + Charisma Bonus + proficiency.
On a failed save you have advantage against the target
On a successful save, the creature perceives your nature and has disadvantage to hitting you the next round.
Previous Versions
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11/14/2018 8:58:53 PM
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10048
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11/15/2018 9:00:53 PM
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5084
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61
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Coming Soon
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Posted Dec 13, 2021Extremely entertaining, can't wait to use it!
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Posted Nov 1, 2021i dont know wtf this is, but i love it
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Posted Aug 11, 2021As of this moment, this is the best subclass I have ever read.
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Posted Jun 16, 2021Perfect if your character's name is Vincent Adultman
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Posted Jun 4, 2021i like this
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Posted May 5, 2021I’m pretty sure you could be Garnet, just look up a homebrew Crystal Gem race and pick this subclass.
thanks for the idea
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Posted Apr 22, 2021And another thing what if the 2 goblins are dating
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Posted Apr 22, 2021Can I please do this with Minotaurs just think about acknowledge how dumb it is and then realize you could be a Minotaur riding a Minotaur
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Posted Mar 30, 2021I love this beyond all reason
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Posted Mar 7, 2021muto foda meu
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Posted Mar 7, 2021School of tax evasion? I need that link right now
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Posted Feb 28, 2021you sir, are a genius. this sub class is everything i could ever ask for as a player. i am, from here on, a Rogue main.
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Posted Feb 19, 2021Wow. This is just. Wow.
Thank you for this subclass, it is beautiful and should be implemented. (though one should tell their DM a head a time to prevent conflicts in the story) I wouldn't mind if you worded it to be easier to understand, but the complexity of this subclass would make that difficult. Keep up the good work!(This subclass would be fun to pit against a Path of the Ruthless Barbarian LOL)
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Posted Jan 18, 2021This is so creative, you and the school of tax evasion are the best EVER!
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Posted Oct 25, 2020SAME!!!
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Posted May 12, 2020Would definitely love to know what happens should one of the goblins dies. I have been using this subclass in a campaign I have been part of for about a year now and I've almost lost one of them during PANIC!.
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Posted May 9, 2020I think this should be a race.
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Posted May 3, 2020I absolutely love this
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Posted Apr 21, 2020This is a good idea but awhat if a goblin dies!!!! very good job though.
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Posted Apr 21, 2020I completely agree, I think I will create a V. 2 of this and put in a answer for Zeffron10's comment.