Base Class: Monk
your monastic tradition draws power from the harsh wind of the desert. You harness the power of the beating sun that drives the wind and the ever-building dunes. Through this, you find power and wisdom in the unending harshness of nature.
Many monks that follow this harsh tradition take on the appearance and personality of hard-baked earth: dry and abrasive. As they grow stronger, monks of the desert wind are followed by unseasonably warm breezes, their skin dries, and their skin shrinks until it clings to the bone.
Gifts of the Desert
At 3rd level when you choose this tradition, you learn the produce flame and gust cantrips.
Blistering Flurry
Starting at 3rd level, you wrap the harsh winds of the desert around your striking fists. Whenever you hit a creature with one of the attacks granted by your Flurry of blows choose either the target of the attack or one creature within 5 feet of it. The chosen creature takes fire damage equal to your Wisdom modifier.
At 11th level, this effect applies to all unarmed strikes you make, not just those granted by Flurry of Blows.
Will of the Wind
Starting at 6th level, you can use your ki to control the wind. You can spend 2 ki points to cast gust of wind or warding wind, or 3 ki points to cast wind wall, requiring no material components.
Rising Phoenix
At 11th,you can generate a column of heated air beneath you. While benefit from your Unarmored Movement feature, you gain a flying speed equal to your Unarmored Movement bonus. This flying speed increases as your Unarmored movement bonus does.
Cloak of Calima
Beginning at 17th level,you wrap yourself in blistering winds. You are resistant to fire damage. When a creature hits you with a melee attack, you can use your reaction to deal fire damage to a creature equal to 5 + your Wisdom modifier







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Posted Mar 9, 2021this is super good! it's actually the best monk subclass I could find after looking at many of them.
here's my feedback:
gifts of the dessert:
the only this is small. could you tooltip the spells? here's a guide on doing it: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/9811-how-to-add-tooltips
blistering heat:
no advise, really good!
will of the wind:
you need to specify the spellcasting ability for it.
rising phoenix:
no advise, really good!
cloak of calima:
I would advise adding a saving throw to take half fire damage, and maybe change it to martial arts die (maybe 2 martial art dice?) + wisdom modifier.