Fighter
Base Class: Fighter

These fighters believe that the stars are what give the gods power and if they can control them they are part god themselves making them worship the stars hoping that they are blessed by the stars and harness the power. When certain stars align the stars see those who pray that night and grant them control of the stars if they have the strength to hold a star

Star Blessed

Starting at 3rd level when choosing this Martial Archetype you gain wings that outline in rainbow and darkness and they have 5ft of flight

Star Points

When you choose this archetype at 3rd level you gain star points which indicates how many times you can summon the stars to aid you in battle you get your proficiency bonus times 2. you currently can spend 1 star point to summon a 10-foot cube of stars to pelt the enemy's dealing 2d4 force damage to each creature in the cube

Star Pulse

starting at the 7th level you can spend 2 star points to release a pulse of stars to push people. they must succeed a dex saving throw of 10 + proficiency or get pushed 10 feet away from the user also dealing 2d4 force damage

Astral Eyes

starting at 10th level you can ask the stars for guidance and use their eyes to find a weak point within your enemy for 1 star point making you gain advantage on hit and if it's a starry night you gain the ability to crit with a roll of 19.

Light Blade

Starting at the 15th level You can create a weapon you are proficient with for 4 star points it acts as a plus 1 weapon that also deals a 1d4 force damage and last for 1 hour. When you reach level 20 the weapon becomes permanent

Great astrology

when your the 18th level you gain 1 of the 2 traits of choice, Astral Eye: summons an eye that shoot's a beam, or Homing Stars: you can shoot three stars that home in on enemies. You also gain the ability to use 0 star points and make it rain stars you must roll a percentage check (d100) 1-25 means an ally is hit for 2d4 force damage 26-49 hit's a d4 of enemy's for 1d4 force damage 50-75 hit's a d4 of enemies for 2d4 enemies and 76-100 hit's up to 5 enemies of your choice for 2d4 force damage.

Astral Eye

You summon an eye of the astral to shoot a beam of 30 feet making a dex saving throw of 10 + proficiency if succeeded they take 2d4 force damage failure to make the role deals 4d4 force damage

Homing Stars

you can shoot 3 stars that can all target 1 creature or can separately target different enemies and deal 2d4 force damage

Comments

Posts Quoted:
Reply
Clear All Quotes