Base Class: Warlock
You have made your pact with a mysterious entity from the Shadowfell whose force manifests through you as shadow matter and dark energy.
The shadowy force can offer power to warlocks who form pacts with it. Many Shadowfell warlocks can manipulate shadow matter create material magic weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark energy as magic of that plane into their spellcasting.
The Shadowfell is home to a mysterious form of undead called Shadows and a race of humanoids known as Shades. Your patron could be Drasek Riven, Raven Queen, or some other Dark Powers of the Shadowfell.
Drasek Riven is a one-eyed, former Zhentarim assassin, cold-hearted and efficient killer, and never showed any sympathy towards anyone or anything other than canines. Upon the release of the remaining divinity of Mask, Riven chose to take up the task of becoming the new incarnation of the Lord of Shadows. Most Shadowfell Blades warlocks of Lord of Shadows are merciless killers that wonders on the Material Plane.
Raven Queen is known to have forged the first magical weapon, many sages speculate that she and the force are one and that the weapons, along with Shadowfell Blades warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends of collecting memories from the living and sometimes the souls of the dead.
Expanded Spell List
The Shadowfell lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Shadowfell Expanded Spells
Spell Level | Spells |
---|---|
1st | shield, absorb elements |
2nd | blur, branding smite |
3rd | black tentacles, haste |
4th | ice storm, pulse wave |
5th | banishing smite, cone of cold |
Curse of Shadows
Starting at 1st level, you gain the ability to place a baleful curse on someone. Once per turn, before you attack a creature with a cantrip, a Shadow Weapon or a Pact Weapon, you can curse that creature for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
- You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
- Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
- If the cursed target dies, you regain hit points or temporary hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Spreading Shadows
Starting at 9th level, you can spread your Curse of Shadows from a slain creature to another creature. After the creature cursed by your Curse of Shadows dies, once per turn on same turn or on the following turns, you can spread the curse to a different creature before you attack a creature with a cantrip, a Shadow Weapon or a Pact Weapon. When you spread the curse in this way, you don’t regain hit points or or temporary hit points from the death of the previously cursed creature.
Shadow Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon to become your Shadow Weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest.
If you later gain the Pact of the Blade feature, you gain the following benefits:
- Creating a pact weapon is free object interaction and every pact weapon you conjure is considered a Shadow Weapon, no matter the weapon’s type.
- You can affect and transform an artifact or a sentient weapon into your pact weapon. Shunting it into an extradimensional space restrictions may apply.
Extra Attack
Beginning at 5th level of warlock class, you can attack twice, instead of once, whenever you take the Attack action on your turn and you can transform up to two magic weapons into your pact weapon.
Dark Energy
Starting at 6th level, when you slay a creature, you can drain and store three Dark Energy. You can manipulate these dark energy in any of the ways described below:
- Dark Magic: As a bonus action, you can spend one Dark Energy to regain one warlock spell slot. Once you use this feature twice, you can’t use it again until you finish a long rest.
- Dark Memories: You can spend one Dark Energy (no action required) to experience one past memories of the slayed creature. You can try to perceive one specific situation if you like. It's conversation with someone, it's most dangerous encounter, it's last hunt, it's last dream, etc.
- Dark Summon: As a reaction, immediately after you drain Dark Energy, or as a action you can spend two Dark Energy to cast one summon spells that you know from warlocks class that has a casting time of 1 action using your highest spell level up to 6th. It doesn’t require concentration, the summoned creature always obeys your verbal commands and remains in your service until the end of your next long rest, at which point it vanishes leaving nothing behind. Once you use this feature, you can’t use it again until you finish a long rest.
Once you drain dark energy with this feature, you can’t use the feature again until you finish a long rest.
Armor of Shadows
At 10th level, your shadows grows more powerful. If the target cursed by your Curse of Shadows hits you with an attack roll, you can to roll a d6. On a 4 or higher, you can use your reaction to make the attack miss you, regardless of its roll.
Master of Dark Energy
Starting at 14th level, your Dark Energy grows stronger. As a Master of Dark Energy, when you slay a creature you drain and store a total of six Dark Energy. You also manipulate more powerful Dark Energy:
- Dark Amor of Shadow: As a reaction, you can spend two Dark Energy to shadow walk to the Plane of Shadows giving you resistance to bludgeoning, piercing, and slashing damage for 1 minute.
- Dark Shadow Warrior: You can spend one Dark Energy (no action required) to become a Dark Shadow Warrior. Until the end of your next long rest, you can attack three times, instead of twice, whenever you take the Attack action on your turn using a Shadow Weapon or Pact Weapon.
Once you drain dark energy with this feature, you can’t use the feature again until you finish a long rest.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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4/12/2021 12:41:58 PM
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41
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3
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1.0
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Coming Soon
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