Base Class: Fighter
There isn't enough time in your life to hear the backstory of this individual. The anime swordsman's past is shrouded in mystery, and you can bet this fighter's parents were gruesomely murdered in his or her formative years.
Gloating Monologue
When you choose this archetype at 3rd level, as a Bonus action on your turn you can loudly and deliberately make a long-winded monologue aimed at a creature explaining exactly how you've just gained the upper hand and have been holding back in some ridiculous and obscure way. Make a Charisma (Intimidation) or (Performance) check contested by the target's passive Wisdom (Insight). If you succeed, you have advantage on all melee attacks you make against the target creature until the end of your current turn. You automatically fail if the target can't hear or understand you.
Haunted Yet Convenient Past
At 3rd level, you gain proficiency in Intimidation or Performance.
The Power of Friendship
Starting at 7th level, when a creature drops one of your allies to 0 hit points in sight, you go into a blind rage and attempt to REVENGE them. You have advantage on all melee attack rolls against the creature that downed your ally, and disadvantage on all attack rolls against any other target. This effect ends if you kill the target or your ally regains at least 1 hit point.
Plot Armor
Starting at 10th level, when rolling for death saving throws you only suffer one failure when rolling a 1, and you regain 1 hit point on a roll of 19 or 20.
Untapped Potential
Starting at 15th level, your Extra Attack feature now applies to all Reaction attacks such as Ready action attacks and attacks of opportunity.
Ridiculously Impractical Ultimate Attack
Starting at 18th level, as an Action you can make a single melee attack against a creature with extra anime power. A massive explosion forms from the power of your convictions and monologues and each creature in a 40-foot-radius from your target excluding yourself must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. If your attack hits, the target takes the damage as normal and makes its save against the explosion at disadvantage.
Once you use this feature, you must complete a long rest before you can use it again.
Previous Versions
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5/11/2018 3:40:01 PM
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Posted Sep 25, 2022Lol yes, good ideas
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Posted Jul 28, 2018some more anime class ideas
anime archer for ranger
anime mage with over the top spells for wizard
the power of friendship divine domain for clerics
the emo paladin oath/the revenge oath for paladin
the hippy/Disney princes druid
the "I have demon parents but I'm not a tiefling" pact for warlock
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Posted Jul 26, 2018I love this subclass, and I can totally see this going viral on d&d beyond. Honestly the Ridiculously Impractical Ultimate Attack is a little bit overpowered...
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Posted Jul 23, 2018This is ridiculous and I love every bit of it.
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Posted Jul 15, 2018Big eyed/big boobed anime girl
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Posted Jul 15, 2018This is the greatest thing I've seen on here. Well Done. lol
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Posted Jul 4, 2018what is the best op race to mix with this...
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Posted Jul 2, 2018Not a bad idea, though I don't mind much about balance at the level 18ish zone. This is only 1/4 of a meteor swarm, requires melee range, isn't target friendly, and is 1/day.
+1
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Posted Jul 2, 2018That class is so fun, and almost playable !
Maybe, for fluff and "balance", add exhaustion levels after the Ridiculously Impractical Ultimate Attack ?
Anime swordsmen always pass out of exhaustion after bursting their ultimate technique.
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Posted Jun 30, 2018Oh dear.
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Posted Jun 28, 2018Thanks, I'll get it updated (along with the DC on the ultimate) after this latest update (submitted 5/30) gets approved.
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Posted Jun 28, 2018So if your ally dies or if someone else gets the kill on the person who knocked your ally down, you'd have permanent disadvantage against all other targets, RAW.
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Posted Jun 25, 2018I broke out in laughter when i read Haunted Yet Convenient Past. Good shit
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Posted Jun 23, 2018Anime swords men and Super Saiyans are COMPLETELY different and would definitely be different classes altogether. Anime swords men fight with the power of friendship and terrible writing that makes them invincible and are generally regarded as fighters. On the other hand Saiyans are straight up monks, specializing in being literal gods in terms of power, going through crazy transformations, and using extreme energy blasts. Not to mention that their punches are so strong that they have no need for swords.
I think you should definitely make this its own monk subclass if it doesn't exist already.
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Posted Jun 15, 2018one tweak,
Saiyan Birth Rights; at level 15 you begin to gain Ki Points every level after this, Fly Speed equal to Run Speed, and Relentlace Endurance
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Posted Jun 7, 2018-
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Posted Jun 7, 2018You dont have a DC for the Dex save in the Ultimate Attack. 8 + prof + Str/Dex?
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Posted Jun 7, 2018this is perfect
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Posted Jun 2, 2018While this is obviously intended as a less than balanced joke class, Gloating Monologue could make a really fun feat for normal play with a sensible number of uses restriction.
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Posted May 20, 20187/10: Not enough swimsuit beach party episodes
Overall, it is absolutely hilarious and surprisingly not THAT overpowered (Despite being the accumulation of all that is Shonen protag #564). But, a few critiques
The bonus action monologue is VERY strong frot 3rd level. Perhaps add that it recharges during a short/long rest
The Ridiculously Impractical Ultimate Attack is great, but 40-gods-damned-d6's might be a too much. A minor tweak in power should be fine
Besides that, fantastic work. Id love to use this for a comical one shot