Wizard
Base Class: Wizard

Some casters have a flair for the unusual to them, preferring to use unorthodox methods for spellcasting. These wizards know the power of language, and use it to the fullest extent to create unexpected results, from turning their simple projectiles into devastating bombs, making their magical creations unlike anything else, or throwing a curveball at the enemy in the form of a botched spell or a ludicrous spell from an ally if they’re sophisticated in their craft.

Wordsmithing

At 2nd Level, you gain the ability to modify 1 letter of a spell you have prepared via adding a new one, replacing an already existing letter, or removing a letter from the spell. The effects of new spells created via Wordsmithing are to be determined by the DM. You can suggest outcomes but the DM has final say. Note that this cannot be used to cast spells that already exist or spells outside your class, such as Wish or Bless.

 

At 6th and 14th level the number of letters that can be affected by Wordsmithing increases by one.

 

Combative Words

Starting at 2nd level, you are able to use the cantrip vicious mockery. You can cast it as normal, and it does not count towards you known cantrips.

Additionally, whenever you speak, you may project your voice three times as loud as normal, as though under the effects of thaumaturgy

Enchanting Edits

At 6th Level, you are capable of temporarily altering the effects of potions or enchanted items using your Wordsmithing. As an action, you cause a previously enchanted item to take on new effects for 10 minutes at which time the potion or enchanted item reverts to its previous enchantment. The effects of the enchantment are determined by the DM, and cannot be used to replicate existing magic items.

 

Friendly Correction

At 10th Level, you can modify a friendly creature or ally’s spell via Wordsmithing. As a reaction, you can modify a spell cast by an ally you can see within 60ft. The effect must be agreed upon by the caster preparing it beforehand.

 

Tip of the Tongue

At 14th Level, when a creature within 60ft that you can see and hear casts a spell with a verbal component, you can use your reaction to make a Intelligence check against the caster’s spell save DC. If successful, you can modify a single letter of the caster’s spell via Wordsmithing. This feature can be used a number of times equal to your Intelligence modifier, minimum 1. You regain all expended uses when you finish a long rest. The DM decides the effects of the spell, which may replicate an existing spell.

 

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